- Type
- R|XPHB
- Rarity
- uncommon
- Weight
- 0.25 lb.
- Damage
- 1d4 P
- Properties
- F|XPHB, T|XPHB
- Mastery
- Vex|XPHB
- Range
- 20/60
Returning Dart
ItemEFAp. 1122024uncommon
Raw data
{
"dmg1": "1d4",
"name": "Returning Dart",
"page": 112,
"type": "R|XPHB",
"range": "20/60",
"__prop": "item",
"rarity": "uncommon",
"source": "EFA",
"weapon": true,
"weight": 0.25,
"dmgType": "P",
"edition": "one",
"entries": [],
"mastery": [
"Vex|XPHB"
],
"baseItem": "dart|xphb",
"property": [
"F|XPHB",
"T|XPHB"
],
"_baseName": "Dart",
"_category": "Specific Variant",
"_baseSrd52": true,
"_baseValue": 5,
"_entryType": "weapon ({@item Dart|Xphb})",
"_textTypes": [
"simple weapon",
"ranged weapon"
],
"_attunement": null,
"_baseSource": "XPHB",
"_isEnhanced": true,
"bonusWeapon": "+1",
"_fullEntries": [
"This magic weapon grants a +1 bonus to attack and damage rolls made with it, and it returns to your hand immediately after you use it to make a ranged attack roll.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Thrown",
"type": "entries",
"entries": [
"If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Vex",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
]
}
}
],
"_variantName": "Returning Weapon",
"_entrySubType": "simple weapon, ranged weapon",
"classFeatures": [
"replicate magic item|artificer|efa|2|efa"
],
"genericVariant": {
"name": "Returning Weapon",
"source": "EFA"
},
"weaponCategory": "simple",
"_valueFromRarity": 40000,
"_baseFreeRules2024": true,
"_attunementCategory": "No Attunement Required"
}