Repeating Pistol

ItemEFAp. 1122024uncommon
Type
R|XPHB
Rarity
uncommon
Attunement
Required
Weight
3 lb.
Damage
1d10 P
Properties
A|XPHB, LD|XPHB
Mastery
Vex|XPHB
Range
30/90
Raw data
{
  "dmg1": "1d10",
  "name": "Repeating Pistol",
  "page": 112,
  "type": "R|XPHB",
  "range": "30/90",
  "__prop": "item",
  "rarity": "uncommon",
  "source": "EFA",
  "weapon": true,
  "weight": 3,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "firearm": true,
  "mastery": [
    "Vex|XPHB"
  ],
  "ammoType": "firearm bullet|xphb",
  "baseItem": "pistol|xphb",
  "property": [
    "A|XPHB",
    "LD|XPHB"
  ],
  "_baseName": "Pistol",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 25000,
  "_entryType": "weapon ({@item Pistol|Xphb})",
  "_textTypes": [
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "This magic weapon grants a +1 bonus to attack and damage rolls made with it when it's used to make a ranged attack, and it ignores the {@itemProperty LD|XPHB|Loading} property if it has that property.",
    "If the weapon lacks ammunition, it produces its own, automatically creating one piece of magic ammunition when the wielder makes a ranged attack roll with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Loading",
        "type": "entries",
        "entries": [
          "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Vex",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
        ]
      }
    }
  ],
  "_variantName": "Repeating Shot",
  "_entrySubType": "martial weapon, ranged weapon, firearm",
  "classFeatures": [
    "replicate magic item|artificer|efa|2|efa"
  ],
  "genericVariant": {
    "name": "Repeating Shot",
    "source": "EFA"
  },
  "weaponCategory": "martial",
  "_valueFromRarity": 40000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}