- Type
- M
- Rarity
- uncommon
- Attunement
- Required
- Weight
- 2 lb.
- Damage
- 1d8 P
- Properties
- F
Rapier of Warning
ItemDMGp. 2132014uncommon
Raw data
{
"dmg1": "1d8",
"name": "Rapier of Warning",
"page": 213,
"tier": "major",
"type": "M",
"sword": true,
"__prop": "item",
"rapier": true,
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 2,
"dmgType": "P",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "rapier|phb",
"property": [
"F"
],
"_baseName": "Rapier",
"_category": "Specific Variant",
"reqAttune": true,
"_baseValue": 2500,
"_entryType": "weapon ({@item Rapier|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"lootTables": [
"Magic Item Table F"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "PHB",
"_isEnhanced": true,
"reprintedAs": [
"Weapon of Warning|XDMG"
],
"_fullEntries": [
"This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Finesse",
"type": "entries",
"entries": [
"When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
]
}
}
],
"_variantName": "Weapon of Warning",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "Weapon of Warning",
"source": "DMG"
},
"hasFluffImages": true,
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "Requires Attunement"
}