Rapier of Vengeance

ItemXDMGp. 2062024uncommon
Type
M|XPHB
Rarity
uncommon
Attunement
Required
Weight
2 lb.
Damage
1d8 P
Properties
F|XPHB
Mastery
Vex|XPHB
Raw data
{
  "dmg1": "1d8",
  "name": "Rapier of Vengeance",
  "page": 206,
  "type": "M|XPHB",
  "curse": true,
  "sword": true,
  "__prop": "item",
  "rapier": true,
  "rarity": "uncommon",
  "source": "XDMG",
  "weapon": true,
  "weight": 2,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Vex|XPHB"
  ],
  "baseItem": "rapier|xphb",
  "property": [
    "F|XPHB"
  ],
  "_baseName": "Rapier",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 2500,
  "_entryType": "weapon ({@item Rapier|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Armaments - Uncommon|XDMG"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.",
    {
      "name": "Curse",
      "type": "entries",
      "entries": [
        "This weapon is cursed and possessed by a vengeful spirit. Becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it on your person at all times. While attuned to this weapon, you have {@variantrule Disadvantage|XPHB} on attack rolls made with weapons other than this one.",
        "In addition, while the weapon is on your person, you must succeed on a {@dc 15} Wisdom saving throw whenever you take damage from another creature in combat. On a failed save, you must attack the creature that damaged you until you drop to 0 {@variantrule Hit Points|XPHB} or it does or until you can't reach the creature to make a melee attack against it.",
        "You can break the curse in the usual ways. Alternatively, casting {@spell Banishment|XPHB} on the weapon forces the vengeful spirit to leave it. The weapon then becomes a +1 Weapon with no other properties."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Finesse",
        "type": "entries",
        "entries": [
          "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Vex",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
        ]
      }
    }
  ],
  "_variantName": "Sword of Vengeance",
  "_entrySubType": "martial weapon, melee weapon",
  "genericVariant": {
    "name": "Sword of Vengeance",
    "source": "XDMG"
  },
  "weaponCategory": "martial",
  "_valueFromRarity": 40000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}