Pump Shotgun

ItemValdaGunslinger2024
Type
R|XPHB
Value
550 gp
Weight
7 lb.
Damage
2d8 P
Properties
A|XPHB, GC:VSS-F, GC:VSS-R, 2H|XPHB, GC:VSS-Re|ValdaGunslinger, H|XPHB, GC:VSS-M|ValdaGunslinger
Mastery
Scatter|ValdaGunslinger
Range
20/60

The Pump Shotgun's namesake is a distinctive sliding grip on the barrel which can be "pumped" to chamber a new round.

Raw data
{
  "dmg1": "2d8",
  "name": "Pump Shotgun",
  "type": "R|XPHB",
  "range": "20/60",
  "value": 55000,
  "__prop": "baseitem",
  "rarity": "none",
  "reload": 8,
  "source": "ValdaGunslinger",
  "weapon": true,
  "weight": 7,
  "dmgType": "P",
  "edition": "one",
  "entries": [
    "The Pump Shotgun's namesake is a distinctive sliding grip on the barrel which can be \"pumped\" to chamber a new round."
  ],
  "firearm": true,
  "mastery": [
    "Scatter|ValdaGunslinger"
  ],
  "ammoType": "shell|ValdaGunslinger",
  "property": [
    "A|XPHB",
    "GC:VSS-F",
    "GC:VSS-R",
    "2H|XPHB",
    "GC:VSS-Re|ValdaGunslinger",
    "H|XPHB",
    "GC:VSS-M|ValdaGunslinger"
  ],
  "_category": "Basic",
  "_entryType": "weapon",
  "_textTypes": [
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "The Pump Shotgun's namesake is a distinctive sliding grip on the barrel which can be \"pumped\" to chamber a new round.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Firearm",
        "type": "entries",
        "entries": [
          "You don't add your ability modifier to the weapon's damage, unless otherwise stated. Firearm ammunition is destroyed upon use."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Recoil",
        "type": "entries",
        "entries": [
          "After you make an attack with this weapon, you can't make ranged attacks beyond the weapon's normal range until the end of the current turn."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Reload",
        "type": "entries",
        "entries": [
          "This weapon can be used to make a number of attacks before it must be reloaded. If you are proficient with the weapon, reloading it takes an {@variantrule Action|XPHB} or a {@variantrule Bonus Action|XPHB}; otherwise, reloading it takes an {@variantrule Action|XPHB}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Scatter",
        "type": "entries",
        "source": "ValdaGunslinger",
        "entries": [
          "Being within 5 feet of an enemy doesn't impose {@variantrule Disadvantage|XPHB} on your ranged attack rolls with this weapon."
        ]
      }
    }
  ],
  "_entrySubType": "martial weapon, ranged weapon, firearm",
  "weaponCategory": "martial",
  "bonusWeaponDamage": "-@abilities.dex.mod",
  "_attunementCategory": "No Attunement Required"
}