Psychic Blade

ItemXPHBp. 1362024
Type
M
Damage
1d6 Y
Properties
F|XPHB, T|XPHB
Mastery
[object Object]
Range
60/120
Raw data
{
  "dmg1": "1d6",
  "name": "Psychic Blade",
  "page": 136,
  "type": "M",
  "range": "60/120",
  "__prop": "item",
  "rarity": "none",
  "source": "XPHB",
  "dmgType": "Y",
  "entries": [],
  "mastery": [
    {
      "uid": "Vex|XPHB",
      "note": "you can use this property, and it doesn't count against the number of properties you can use with Weapon Mastery"
    }
  ],
  "property": [
    "F|XPHB",
    "T|XPHB"
  ],
  "_category": "Other",
  "_entryType": "weapon",
  "_textTypes": [
    "simple weapon",
    "melee weapon"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Finesse",
        "type": "entries",
        "entries": [
          "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Thrown",
        "type": "entries",
        "entries": [
          "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Vex",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "weaponCategory": "simple",
  "_attunementCategory": "No Attunement Required"
}