- Type
- M|XPHB
- Rarity
- uncommon
- Attunement
- Required
- Damage
- 1d4 P
- Properties
- F|XPHB, L|XPHB, T|XPHB
- Mastery
- Nick|XPHB
- Range
- 20/60
You can take a Bonus Action to magically coat the blade of this Dagger with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 13 Constitution saving throw or take 2d8 Poison damage and have the Poisoned condition for 1 minute. This Bonus Action can't be used again this way until the next dawn.