Poison Soaked Kukri

ItemWttHC2024uncommon
Type
M|XPHB
Rarity
uncommon
Attunement
Required
Damage
1d4 P
Properties
F|XPHB, L|XPHB, T|XPHB
Mastery
Nick|XPHB
Range
20/60

You can take a Bonus Action to magically coat the blade of this Dagger with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 13 Constitution saving throw or take 2d8 Poison damage and have the Poisoned condition for 1 minute. This Bonus Action can't be used again this way until the next dawn.

Raw data
{
  "dmg1": "1d4",
  "name": "Poison Soaked Kukri",
  "type": "M|XPHB",
  "range": "20/60",
  "__prop": "item",
  "rarity": "uncommon",
  "source": "WttHC",
  "dmgType": "P",
  "entries": [
    "You can take a {@variantrule Bonus Action|XPHB} to magically coat the blade of this Dagger with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 13 Constitution saving throw or take {@damage 2d8} Poison damage and have the {@condition Poisoned|XPHB} condition for 1 minute. This {@variantrule Bonus Action|XPHB} can't be used again this way until the next dawn."
  ],
  "mastery": [
    "Nick|XPHB"
  ],
  "property": [
    "F|XPHB",
    "L|XPHB",
    "T|XPHB"
  ],
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "weapon",
  "_textTypes": [
    "simple weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "_fullEntries": [
    "You can take a {@variantrule Bonus Action|XPHB} to magically coat the blade of this Dagger with poison. The poison remains for 1 minute or until an attack using this weapon hits a creature. That creature must succeed on a DC 13 Constitution saving throw or take {@damage 2d8} Poison damage and have the {@condition Poisoned|XPHB} condition for 1 minute. This {@variantrule Bonus Action|XPHB} can't be used again this way until the next dawn.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Finesse",
        "type": "entries",
        "entries": [
          "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Light",
        "type": "entries",
        "entries": [
          "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Thrown",
        "type": "entries",
        "entries": [
          "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Nick",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "hasFluffImages": true,
  "weaponCategory": "simple",
  "_valueFromRarity": 40000,
  "_attunementCategory": "Requires Attunement"
}