Plasma Launcher

ItemValdaSpire24Extras2024
Type
R|XPHB
Value
750 gp
Weight
8 lb.
Damage
2d8 F
Properties
GC:VSS-B|ValdaSpire24Extras, GC:VSS-F|ValdaGunslinger, GC:VSS-C|ValdaSpire24Extras, 2H|XPHB, GC:VSS-Fut|ValdaSpire24Extras
Mastery
Explode|ValdaGunslinger
Range
80/320

This short tube launches an orb of superheated plasma in an arc. On contact, the ball of plasma pops like a balloon, exploding in a dazzling fireball of sparks.

Raw data
{
  "dmg1": "2d8",
  "name": "Plasma Launcher",
  "type": "R|XPHB",
  "range": "80/320",
  "value": 75000,
  "__prop": "baseitem",
  "rarity": "none",
  "source": "ValdaSpire24Extras",
  "weapon": true,
  "weight": 8,
  "dmgType": "F",
  "edition": "one",
  "entries": [
    "This short tube launches an orb of superheated plasma in an arc. On contact, the ball of plasma pops like a balloon, exploding in a dazzling fireball of sparks."
  ],
  "firearm": true,
  "mastery": [
    "Explode|ValdaGunslinger"
  ],
  "property": [
    "GC:VSS-B|ValdaSpire24Extras",
    "GC:VSS-F|ValdaGunslinger",
    "GC:VSS-C|ValdaSpire24Extras",
    "2H|XPHB",
    "GC:VSS-Fut|ValdaSpire24Extras"
  ],
  "_category": "Basic",
  "_entryType": "weapon",
  "_textTypes": [
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "This short tube launches an orb of superheated plasma in an arc. On contact, the ball of plasma pops like a balloon, exploding in a dazzling fireball of sparks.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Blaster",
        "type": "entries",
        "entries": [
          "A weapon with the Blaster property is a Ranged weapon that requires no ammunition. This property counts as {@itemProperty A|XPHB|Ammunition}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Firearm",
        "type": "entries",
        "entries": [
          "You don't add your ability modifier to the weapon's damage, unless otherwise stated. Firearm ammunition is destroyed upon use."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Cooldown",
        "type": "entries",
        "entries": [
          "Because this weapon requires cooldown time between uses, you can only fire it once when you use an action, {@variantrule Bonus Action|XPHB}, or {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you normally make. This property counts as {@itemProperty LD|XPHB|Loading}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Explode",
        "type": "entries",
        "source": "ValdaGunslinger",
        "entries": [
          "When you take the {@action Attack|XPHB} action, you can replace one of your attacks with an explosion from this weapon's projectile. This explosion is a 5-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on a point you choose within the weapon's normal range. Each creature within the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} makes a Dexterity saving throw (DC 8 plus your Strength or Dexterity modifier and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, a creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. On a successful save, a creature takes half as much damage. You can create this explosion only once per turn."
        ]
      }
    }
  ],
  "_entrySubType": "martial weapon, ranged weapon, firearm",
  "weaponCategory": "martial",
  "bonusWeaponDamage": "-@abilities.dex.mod",
  "_attunementCategory": "No Attunement Required"
}