Paralysis Pistol

ItemQftISp. 1922014
Type
G

This curious-looking pistol is shaped like a large, glass bulb with a handle on the bottom and brass prongs protruding from its front. The weapon is powered by an energy cell stored in its grip. Placing a full energy cell in the pistol gives the pistol 6 charges.

As an action while holding this pistol, you can expend 1 of its charges to fire a ray of crackling energy at a creature you can see within 60 feet of yourself. The target must succeed on a DC 15 Constitution saving throw or have the paralyzed condition for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.

Replacing the Energy Cell

While the pistol has charges remaining, its energy cell can't be removed. Once the pistol has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.

Raw data
{
  "age": "futuristic",
  "name": "Paralysis Pistol",
  "page": 192,
  "type": "G",
  "__prop": "item",
  "rarity": "none",
  "source": "QftIS",
  "charges": 6,
  "entries": [
    "This curious-looking pistol is shaped like a large, glass bulb with a handle on the bottom and brass prongs protruding from its front. The weapon is powered by an {@item energy cell} stored in its grip. Placing a full {@item energy cell} in the pistol gives the pistol 6 charges.",
    "As an action while holding this pistol, you can expend 1 of its charges to fire a ray of crackling energy at a creature you can see within 60 feet of yourself. The target must succeed on a {@dc 15} Constitution saving throw or have the {@condition paralyzed} condition for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success.",
    {
      "name": "Replacing the Energy Cell",
      "type": "entries",
      "entries": [
        "While the pistol has charges remaining, its {@item energy cell} can't be removed. Once the pistol has 0 charges, you can replace the {@item energy cell} with a new cell by using an action or a bonus action."
      ]
    }
  ],
  "_category": "Other",
  "_entryType": "adventuring gear",
  "_textTypes": [
    "futuristic",
    "adventuring gear"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_entrySubType": "futuristic",
  "hasFluffImages": true,
  "_attunementCategory": "No Attunement Required"
}