Nine Lives Stealer Sling

ItemXDMGp. 2812024SRDvery rare
Type
R|XPHB
Rarity
very rare
Attunement
Required
Damage
1d4 B
Properties
A|XPHB
Mastery
Slow|XPHB
Range
30/120
Raw data
{
  "dmg1": "1d4",
  "name": "Nine Lives Stealer Sling",
  "page": 281,
  "type": "R|XPHB",
  "range": "30/120",
  "srd52": true,
  "__prop": "item",
  "rarity": "very rare",
  "source": "XDMG",
  "weapon": true,
  "charges": "{@dice 1d8 + 1}",
  "dmgType": "B",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Slow|XPHB"
  ],
  "ammoType": "sling bullet|xphb",
  "baseItem": "sling|xphb",
  "property": [
    "A|XPHB"
  ],
  "_baseName": "Sling",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 10,
  "_entryType": "weapon ({@item Sling|Xphb})",
  "_textTypes": [
    "simple weapon",
    "ranged weapon"
  ],
  "lootTables": [
    "Armaments - Very Rare|XDMG"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+2",
  "_fullEntries": [
    "You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.",
    {
      "name": "Life Stealing",
      "type": "entries",
      "entries": [
        "The weapon has {@dice 1d8 + 1} charges. When you attack a creature that has fewer than 100 {@variantrule Hit Points|XPHB} with this weapon and roll a 20 on the {@dice d20} for the attack roll, the creature must succeed on a {@dc 15} Constitution saving throw or be slain instantly as the sword tears its life force from its body. Constructs and Undead succeed on the save automatically. The weapon loses 1 charge if the creature is slain. When the weapon has no charges remaining, it loses this property."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Slow",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
        ]
      }
    }
  ],
  "_variantName": "Nine Lives Stealer",
  "_entrySubType": "simple weapon, ranged weapon",
  "basicRules2024": true,
  "genericVariant": {
    "name": "Nine Lives Stealer",
    "source": "XDMG"
  },
  "hasFluffImages": true,
  "weaponCategory": "simple",
  "_valueFromRarity": 4000000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}