Needler Pistol

ItemQftISp. 1922014
Type
G

This strange pistol resembles a flask with a honeycomb of tubes sticking out its front. The weapon is powered by an energy cell stored at the base of the flask. Placing a full energy cell in the pistol gives the pistol 10 charges.

As an action while holding this pistol, you can expend 1 of its charges to fire a burst of glowing, needlelike darts from the pistol in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 8d4 piercing damage on a failed save or half as much damage on a successful one.

Replacing the Energy Cell

While the pistol has charges remaining, its energy cell can't be removed. Once the pistol has 0 charges, you can replace the energy cell with a new cell by using an action or a bonus action.

Raw data
{
  "age": "futuristic",
  "name": "Needler Pistol",
  "page": 192,
  "type": "G",
  "__prop": "item",
  "rarity": "none",
  "source": "QftIS",
  "charges": 10,
  "entries": [
    "This strange pistol resembles a flask with a honeycomb of tubes sticking out its front. The weapon is powered by an {@item energy cell} stored at the base of the flask. Placing a full {@item energy cell} in the pistol gives the pistol 10 charges.",
    "As an action while holding this pistol, you can expend 1 of its charges to fire a burst of glowing, needlelike darts from the pistol in a 15-foot cone. Each creature in that area must make a {@dc 15} Dexterity saving throw, taking {@damage 8d4} piercing damage on a failed save or half as much damage on a successful one.",
    {
      "name": "Replacing the Energy Cell",
      "type": "entries",
      "entries": [
        "While the pistol has charges remaining, its {@item energy cell} can't be removed. Once the pistol has 0 charges, you can replace the {@item energy cell} with a new cell by using an action or a bonus action."
      ]
    }
  ],
  "_category": "Other",
  "_entryType": "adventuring gear",
  "_textTypes": [
    "futuristic",
    "adventuring gear"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_entrySubType": "futuristic",
  "hasFluffImages": true,
  "_attunementCategory": "No Attunement Required"
}