Needle of Mending

ItemEGWp. 2682014rare
Type
M
Rarity
rare
Attunement
Required
Weight
1 lb.
Damage
1d4 P
Properties
F, L, T
Range
20/60

This weapon is a magic dagger disguised as a sewing needle. When you hold it and use a bonus action to speak its command word, it transforms into a dagger or back into a needle.

You gain a +1 bonus to attack and damage rolls made with the dagger. While holding it, you can use an action to cast the mending cantrip from it.

Raw data
{
  "dmg1": "1d4",
  "name": "Needle of Mending",
  "page": 268,
  "type": "M",
  "range": "20/60",
  "__prop": "item",
  "rarity": "rare",
  "source": "EGW",
  "weight": 1,
  "dmgType": "P",
  "entries": [
    "This weapon is a magic dagger disguised as a sewing needle. When you hold it and use a bonus action to speak its command word, it transforms into a dagger or back into a needle.",
    "You gain a +1 bonus to attack and damage rolls made with the dagger. While holding it, you can use an action to cast the {@spell mending} cantrip from it."
  ],
  "baseItem": "dagger|PHB",
  "property": [
    "F",
    "L",
    "T"
  ],
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "weapon ({@item Dagger|Phb})",
  "_textTypes": [
    "simple weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "This weapon is a magic dagger disguised as a sewing needle. When you hold it and use a bonus action to speak its command word, it transforms into a dagger or back into a needle.",
    "You gain a +1 bonus to attack and damage rolls made with the dagger. While holding it, you can use an action to cast the {@spell mending} cantrip from it.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Finesse",
        "type": "entries",
        "entries": [
          "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Light",
        "type": "entries",
        "entries": [
          "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Thrown",
        "type": "entries",
        "entries": [
          "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "attachedSpells": {
    "will": [
      "mending"
    ]
  },
  "weaponCategory": "simple",
  "_valueFromRarity": 400000,
  "_attunementCategory": "Requires Attunement"
}