Moonblade

ItemXDMGp. 2792024legendary
Type
GV|XDMG
Rarity
legendary
Attunement
by a creature of the weapon's choice

Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.

Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make D20 Tests with Disadvantage for 24 hours or until the curse is ended by a Remove Curse spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.

A Moonblade has one rune on it for each bearer it has willingly served (typically 1d6 + 1). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.

Minor Property

In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table.

Sentience

A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and Darkvision out to 120 feet. Its alignment matches that of its creator.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep.

Personality

A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals.

Moonblade Properties

1d100Property
01-60Increase the weapon's bonus to attack rolls and damage rolls by 1, to a maximum of +3. Reroll if the Moonblade already has a +3 bonus.
61-75When you hit with an attack roll using the Moonblade, you deal an extra 1d6 Force damage. Each time the weapon gains this property after the first, the extra damage increases by 1d6, to a maximum of 3d6. Reroll if the Moonblade already deals an extra 3d6 Force damage on a hit.
76-80The Moonblade gains Thrown with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack.
81-85The Moonblade scores a Critical Hit on a roll of 19 or 20 on the d20.
86-95You can take a Bonus Action to cause the Moonblade to flash brightly. Each other creature that is within 30 feet of you and not behind Total Cover must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can't use this property again until you finish a Short or Long Rest.
96-99The Moonblade has the properties of a Ring of Spell Storing.
100You can take a Magic action to conjure a spectral entity that resembles a shadowy elf if you don't already have one serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the Shadow stat block with these changes: it is a Fey, has a Neutral alignment, and doesn't create new shadows. You control this entity, deciding how it acts and moves. It remains until it drops to 0 Hit Points or you dismiss it as a Magic action.
Raw data
{
  "name": "Moonblade",
  "page": 279,
  "type": "GV|XDMG",
  "__prop": "magicvariant",
  "rarity": "legendary",
  "source": "XDMG",
  "entries": [
    "Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.",
    "Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make {@variantrule D20 Test|XPHB|D20 Tests} with {@variantrule Disadvantage|XPHB} for 24 hours or until the curse is ended by a {@spell Remove Curse|XPHB} spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.",
    "A Moonblade has one rune on it for each bearer it has willingly served (typically {@dice 1d6 + 1}). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.",
    {
      "name": "Minor Property",
      "type": "entries",
      "entries": [
        "In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table."
      ]
    },
    {
      "name": "Sentience",
      "type": "entries",
      "entries": [
        "A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and {@sense Darkvision|XPHB} out to 120 feet. Its alignment matches that of its creator.",
        "The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep."
      ]
    },
    {
      "name": "Personality",
      "type": "entries",
      "entries": [
        "A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals."
      ]
    },
    {
      "rows": [
        [
          "01-60",
          "Increase the weapon's bonus to attack rolls and damage rolls by 1, to a maximum of +3. Reroll if the {@i Moonblade} already has a +3 bonus."
        ],
        [
          "61-75",
          "When you hit with an attack roll using the {@i Moonblade}, you deal an extra {@damage 1d6} Force damage. Each time the weapon gains this property after the first, the extra damage increases by {@damage 1d6}, to a maximum of {@damage 3d6}. Reroll if the {@i Moonblade} already deals an extra {@damage 3d6} Force damage on a hit."
        ],
        [
          "76-80",
          "The {@i Moonblade} gains {@itemProperty T|XPHB|Thrown} with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack."
        ],
        [
          "81-85",
          "The {@i Moonblade} scores a {@variantrule Critical Hit|XPHB} on a roll of 19 or 20 on the {@dice d20}."
        ],
        [
          "86-95",
          "You can take a {@variantrule Bonus Action|XPHB} to cause the {@i Moonblade} to flash brightly. Each other creature that is within 30 feet of you and not behind {@variantrule Cover|XPHB|Total Cover} must succeed on a {@dc 15} Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can't use this property again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
        ],
        [
          "96-99",
          "The Moonblade has the properties of a {@item Ring of Spell Storing|XDMG}."
        ],
        [
          "100",
          "You can take a {@action Magic|XPHB} action to conjure a spectral entity that resembles a shadowy elf if you don't already have one serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the {@creature Shadow|XMM} stat block with these changes: it is a Fey, has a Neutral alignment, and doesn't create new shadows. You control this entity, deciding how it acts and moves. It remains until it drops to 0 {@variantrule Hit Points|XPHB} or you dismiss it as a {@action Magic|XPHB} action."
        ]
      ],
      "type": "table",
      "caption": "Moonblade Properties",
      "colLabels": [
        "1d100",
        "Property"
      ],
      "colStyles": [
        "col-2 text-center",
        "col-10"
      ]
    }
  ],
  "inherits": {
    "page": 279,
    "rarity": "legendary",
    "source": "XDMG",
    "entries": [
      "Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.",
      "Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make {@variantrule D20 Test|XPHB|D20 Tests} with {@variantrule Disadvantage|XPHB} for 24 hours or until the curse is ended by a {@spell Remove Curse|XPHB} spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.",
      "A Moonblade has one rune on it for each bearer it has willingly served (typically {@dice 1d6 + 1}). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.",
      {
        "name": "Minor Property",
        "type": "entries",
        "entries": [
          "In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table."
        ]
      },
      {
        "name": "Sentience",
        "type": "entries",
        "entries": [
          "A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and {@sense Darkvision|XPHB} out to 120 feet. Its alignment matches that of its creator.",
          "The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep."
        ]
      },
      {
        "name": "Personality",
        "type": "entries",
        "entries": [
          "A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals."
        ]
      },
      {
        "rows": [
          [
            "01-60",
            "Increase the weapon's bonus to attack rolls and damage rolls by 1, to a maximum of +3. Reroll if the {@i Moonblade} already has a +3 bonus."
          ],
          [
            "61-75",
            "When you hit with an attack roll using the {@i Moonblade}, you deal an extra {@damage 1d6} Force damage. Each time the weapon gains this property after the first, the extra damage increases by {@damage 1d6}, to a maximum of {@damage 3d6}. Reroll if the {@i Moonblade} already deals an extra {@damage 3d6} Force damage on a hit."
          ],
          [
            "76-80",
            "The {@i Moonblade} gains {@itemProperty T|XPHB|Thrown} with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack."
          ],
          [
            "81-85",
            "The {@i Moonblade} scores a {@variantrule Critical Hit|XPHB} on a roll of 19 or 20 on the {@dice d20}."
          ],
          [
            "86-95",
            "You can take a {@variantrule Bonus Action|XPHB} to cause the {@i Moonblade} to flash brightly. Each other creature that is within 30 feet of you and not behind {@variantrule Cover|XPHB|Total Cover} must succeed on a {@dc 15} Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can't use this property again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
          ],
          [
            "96-99",
            "The Moonblade has the properties of a {@item Ring of Spell Storing|XDMG}."
          ],
          [
            "100",
            "You can take a {@action Magic|XPHB} action to conjure a spectral entity that resembles a shadowy elf if you don't already have one serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the {@creature Shadow|XMM} stat block with these changes: it is a Fey, has a Neutral alignment, and doesn't create new shadows. You control this entity, deciding how it acts and moves. It remains until it drops to 0 {@variantrule Hit Points|XPHB} or you dismiss it as a {@action Magic|XPHB} action."
          ]
        ],
        "type": "table",
        "caption": "Moonblade Properties",
        "colLabels": [
          "1d100",
          "Property"
        ],
        "colStyles": [
          "col-2 text-center",
          "col-10"
        ]
      }
    ],
    "sentient": true,
    "reqAttune": "by a creature of the weapon's choice",
    "lootTables": [
      "Armaments - Legendary|XDMG"
    ],
    "namePrefix": "Moonblade ",
    "bonusWeapon": "+1"
  },
  "requires": [
    {
      "name": "Greatsword",
      "source": "XPHB"
    },
    {
      "name": "Longsword",
      "source": "XPHB"
    },
    {
      "name": "Rapier",
      "source": "XPHB"
    },
    {
      "name": "Scimitar",
      "source": "XPHB"
    },
    {
      "name": "Shortsword",
      "source": "XPHB"
    }
  ],
  "sentient": true,
  "variants": [
    {
      "base": {
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        "name": "Greatsword",
        "page": 215,
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        "sword": true,
        "value": 5000,
        "__prop": "baseitem",
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        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
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          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
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        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
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              "name": "Heavy",
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              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
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        "hasFluffImages": true,
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      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Moonblade Greatsword",
        "page": 279,
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        "__prop": "item",
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        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
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        "baseItem": "greatsword|xphb",
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          "2H|XPHB"
        ],
        "sentient": true,
        "_baseName": "Greatsword",
        "_category": "Specific Variant",
        "reqAttune": "by a creature of the weapon's choice",
        "_baseSrd52": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Greatsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
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        ],
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        "_fullEntries": [
          "Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.",
          "Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make {@variantrule D20 Test|XPHB|D20 Tests} with {@variantrule Disadvantage|XPHB} for 24 hours or until the curse is ended by a {@spell Remove Curse|XPHB} spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.",
          "A Moonblade has one rune on it for each bearer it has willingly served (typically {@dice 1d6 + 1}). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.",
          {
            "name": "Minor Property",
            "type": "entries",
            "entries": [
              "In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table."
            ]
          },
          {
            "name": "Sentience",
            "type": "entries",
            "entries": [
              "A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and {@sense Darkvision|XPHB} out to 120 feet. Its alignment matches that of its creator.",
              "The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep."
            ]
          },
          {
            "name": "Personality",
            "type": "entries",
            "entries": [
              "A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals."
            ]
          },
          {
            "rows": [
              [
                "01-60",
                "Increase the weapon's bonus to attack rolls and damage rolls by 1, to a maximum of +3. Reroll if the {@i Moonblade} already has a +3 bonus."
              ],
              [
                "61-75",
                "When you hit with an attack roll using the {@i Moonblade}, you deal an extra {@damage 1d6} Force damage. Each time the weapon gains this property after the first, the extra damage increases by {@damage 1d6}, to a maximum of {@damage 3d6}. Reroll if the {@i Moonblade} already deals an extra {@damage 3d6} Force damage on a hit."
              ],
              [
                "76-80",
                "The {@i Moonblade} gains {@itemProperty T|XPHB|Thrown} with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack."
              ],
              [
                "81-85",
                "The {@i Moonblade} scores a {@variantrule Critical Hit|XPHB} on a roll of 19 or 20 on the {@dice d20}."
              ],
              [
                "86-95",
                "You can take a {@variantrule Bonus Action|XPHB} to cause the {@i Moonblade} to flash brightly. Each other creature that is within 30 feet of you and not behind {@variantrule Cover|XPHB|Total Cover} must succeed on a {@dc 15} Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can't use this property again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
              ],
              [
                "96-99",
                "The Moonblade has the properties of a {@item Ring of Spell Storing|XDMG}."
              ],
              [
                "100",
                "You can take a {@action Magic|XPHB} action to conjure a spectral entity that resembles a shadowy elf if you don't already have one serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the {@creature Shadow|XMM} stat block with these changes: it is a Fey, has a Neutral alignment, and doesn't create new shadows. You control this entity, deciding how it acts and moves. It remains until it drops to 0 {@variantrule Hit Points|XPHB} or you dismiss it as a {@action Magic|XPHB} action."
              ]
            ],
            "type": "table",
            "caption": "Moonblade Properties",
            "colLabels": [
              "1d100",
              "Property"
            ],
            "colStyles": [
              "col-2 text-center",
              "col-10"
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
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            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_variantName": "Moonblade",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Moonblade",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Longsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Moonblade Longsword",
        "page": 279,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "longsword|xphb",
        "property": [
          "V|XPHB"
        ],
        "sentient": true,
        "_baseName": "Longsword",
        "_category": "Specific Variant",
        "reqAttune": "by a creature of the weapon's choice",
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Longsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Creature of the Weapon's Choice)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.",
          "Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make {@variantrule D20 Test|XPHB|D20 Tests} with {@variantrule Disadvantage|XPHB} for 24 hours or until the curse is ended by a {@spell Remove Curse|XPHB} spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.",
          "A Moonblade has one rune on it for each bearer it has willingly served (typically {@dice 1d6 + 1}). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.",
          {
            "name": "Minor Property",
            "type": "entries",
            "entries": [
              "In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table."
            ]
          },
          {
            "name": "Sentience",
            "type": "entries",
            "entries": [
              "A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and {@sense Darkvision|XPHB} out to 120 feet. Its alignment matches that of its creator.",
              "The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep."
            ]
          },
          {
            "name": "Personality",
            "type": "entries",
            "entries": [
              "A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals."
            ]
          },
          {
            "rows": [
              [
                "01-60",
                "Increase the weapon's bonus to attack rolls and damage rolls by 1, to a maximum of +3. Reroll if the {@i Moonblade} already has a +3 bonus."
              ],
              [
                "61-75",
                "When you hit with an attack roll using the {@i Moonblade}, you deal an extra {@damage 1d6} Force damage. Each time the weapon gains this property after the first, the extra damage increases by {@damage 1d6}, to a maximum of {@damage 3d6}. Reroll if the {@i Moonblade} already deals an extra {@damage 3d6} Force damage on a hit."
              ],
              [
                "76-80",
                "The {@i Moonblade} gains {@itemProperty T|XPHB|Thrown} with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack."
              ],
              [
                "81-85",
                "The {@i Moonblade} scores a {@variantrule Critical Hit|XPHB} on a roll of 19 or 20 on the {@dice d20}."
              ],
              [
                "86-95",
                "You can take a {@variantrule Bonus Action|XPHB} to cause the {@i Moonblade} to flash brightly. Each other creature that is within 30 feet of you and not behind {@variantrule Cover|XPHB|Total Cover} must succeed on a {@dc 15} Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can't use this property again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
              ],
              [
                "96-99",
                "The Moonblade has the properties of a {@item Ring of Spell Storing|XDMG}."
              ],
              [
                "100",
                "You can take a {@action Magic|XPHB} action to conjure a spectral entity that resembles a shadowy elf if you don't already have one serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the {@creature Shadow|XMM} stat block with these changes: it is a Fey, has a Neutral alignment, and doesn't create new shadows. You control this entity, deciding how it acts and moves. It remains until it drops to 0 {@variantrule Hit Points|XPHB} or you dismiss it as a {@action Magic|XPHB} action."
              ]
            ],
            "type": "table",
            "caption": "Moonblade Properties",
            "colLabels": [
              "1d100",
              "Property"
            ],
            "colStyles": [
              "col-2 text-center",
              "col-10"
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Moonblade",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Moonblade",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Rapier",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rapier": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Moonblade Rapier",
        "page": 279,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rapier": true,
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "rapier|xphb",
        "property": [
          "F|XPHB"
        ],
        "sentient": true,
        "_baseName": "Rapier",
        "_category": "Specific Variant",
        "reqAttune": "by a creature of the weapon's choice",
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Rapier|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Creature of the Weapon's Choice)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.",
          "Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make {@variantrule D20 Test|XPHB|D20 Tests} with {@variantrule Disadvantage|XPHB} for 24 hours or until the curse is ended by a {@spell Remove Curse|XPHB} spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.",
          "A Moonblade has one rune on it for each bearer it has willingly served (typically {@dice 1d6 + 1}). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.",
          {
            "name": "Minor Property",
            "type": "entries",
            "entries": [
              "In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table."
            ]
          },
          {
            "name": "Sentience",
            "type": "entries",
            "entries": [
              "A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and {@sense Darkvision|XPHB} out to 120 feet. Its alignment matches that of its creator.",
              "The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep."
            ]
          },
          {
            "name": "Personality",
            "type": "entries",
            "entries": [
              "A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals."
            ]
          },
          {
            "rows": [
              [
                "01-60",
                "Increase the weapon's bonus to attack rolls and damage rolls by 1, to a maximum of +3. Reroll if the {@i Moonblade} already has a +3 bonus."
              ],
              [
                "61-75",
                "When you hit with an attack roll using the {@i Moonblade}, you deal an extra {@damage 1d6} Force damage. Each time the weapon gains this property after the first, the extra damage increases by {@damage 1d6}, to a maximum of {@damage 3d6}. Reroll if the {@i Moonblade} already deals an extra {@damage 3d6} Force damage on a hit."
              ],
              [
                "76-80",
                "The {@i Moonblade} gains {@itemProperty T|XPHB|Thrown} with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack."
              ],
              [
                "81-85",
                "The {@i Moonblade} scores a {@variantrule Critical Hit|XPHB} on a roll of 19 or 20 on the {@dice d20}."
              ],
              [
                "86-95",
                "You can take a {@variantrule Bonus Action|XPHB} to cause the {@i Moonblade} to flash brightly. Each other creature that is within 30 feet of you and not behind {@variantrule Cover|XPHB|Total Cover} must succeed on a {@dc 15} Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can't use this property again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
              ],
              [
                "96-99",
                "The Moonblade has the properties of a {@item Ring of Spell Storing|XDMG}."
              ],
              [
                "100",
                "You can take a {@action Magic|XPHB} action to conjure a spectral entity that resembles a shadowy elf if you don't already have one serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the {@creature Shadow|XMM} stat block with these changes: it is a Fey, has a Neutral alignment, and doesn't create new shadows. You control this entity, deciding how it acts and moves. It remains until it drops to 0 {@variantrule Hit Points|XPHB} or you dismiss it as a {@action Magic|XPHB} action."
              ]
            ],
            "type": "table",
            "caption": "Moonblade Properties",
            "colLabels": [
              "1d100",
              "Property"
            ],
            "colStyles": [
              "col-2 text-center",
              "col-10"
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Moonblade",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Moonblade",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Scimitar",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-DaS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Moonblade Scimitar",
        "page": 279,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "scimitar|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "sentient": true,
        "_baseName": "Scimitar",
        "_category": "Specific Variant",
        "reqAttune": "by a creature of the weapon's choice",
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Scimitar|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Creature of the Weapon's Choice)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.",
          "Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make {@variantrule D20 Test|XPHB|D20 Tests} with {@variantrule Disadvantage|XPHB} for 24 hours or until the curse is ended by a {@spell Remove Curse|XPHB} spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.",
          "A Moonblade has one rune on it for each bearer it has willingly served (typically {@dice 1d6 + 1}). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.",
          {
            "name": "Minor Property",
            "type": "entries",
            "entries": [
              "In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table."
            ]
          },
          {
            "name": "Sentience",
            "type": "entries",
            "entries": [
              "A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and {@sense Darkvision|XPHB} out to 120 feet. Its alignment matches that of its creator.",
              "The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep."
            ]
          },
          {
            "name": "Personality",
            "type": "entries",
            "entries": [
              "A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals."
            ]
          },
          {
            "rows": [
              [
                "01-60",
                "Increase the weapon's bonus to attack rolls and damage rolls by 1, to a maximum of +3. Reroll if the {@i Moonblade} already has a +3 bonus."
              ],
              [
                "61-75",
                "When you hit with an attack roll using the {@i Moonblade}, you deal an extra {@damage 1d6} Force damage. Each time the weapon gains this property after the first, the extra damage increases by {@damage 1d6}, to a maximum of {@damage 3d6}. Reroll if the {@i Moonblade} already deals an extra {@damage 3d6} Force damage on a hit."
              ],
              [
                "76-80",
                "The {@i Moonblade} gains {@itemProperty T|XPHB|Thrown} with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack."
              ],
              [
                "81-85",
                "The {@i Moonblade} scores a {@variantrule Critical Hit|XPHB} on a roll of 19 or 20 on the {@dice d20}."
              ],
              [
                "86-95",
                "You can take a {@variantrule Bonus Action|XPHB} to cause the {@i Moonblade} to flash brightly. Each other creature that is within 30 feet of you and not behind {@variantrule Cover|XPHB|Total Cover} must succeed on a {@dc 15} Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can't use this property again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
              ],
              [
                "96-99",
                "The Moonblade has the properties of a {@item Ring of Spell Storing|XDMG}."
              ],
              [
                "100",
                "You can take a {@action Magic|XPHB} action to conjure a spectral entity that resembles a shadowy elf if you don't already have one serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the {@creature Shadow|XMM} stat block with these changes: it is a Fey, has a Neutral alignment, and doesn't create new shadows. You control this entity, deciding how it acts and moves. It remains until it drops to 0 {@variantrule Hit Points|XPHB} or you dismiss it as a {@action Magic|XPHB} action."
              ]
            ],
            "type": "table",
            "caption": "Moonblade Properties",
            "colLabels": [
              "1d100",
              "Property"
            ],
            "colStyles": [
              "col-2 text-center",
              "col-10"
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Moonblade",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Moonblade",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Shortsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-SD",
          "DrDe-TWoO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Moonblade Shortsword",
        "page": 279,
        "type": "M|XPHB",
        "sword": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "shortsword|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "sentient": true,
        "_baseName": "Shortsword",
        "_category": "Specific Variant",
        "reqAttune": "by a creature of the weapon's choice",
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Shortsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Creature of the Weapon's Choice)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.",
          "Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make {@variantrule D20 Test|XPHB|D20 Tests} with {@variantrule Disadvantage|XPHB} for 24 hours or until the curse is ended by a {@spell Remove Curse|XPHB} spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.",
          "A Moonblade has one rune on it for each bearer it has willingly served (typically {@dice 1d6 + 1}). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.",
          {
            "name": "Minor Property",
            "type": "entries",
            "entries": [
              "In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table."
            ]
          },
          {
            "name": "Sentience",
            "type": "entries",
            "entries": [
              "A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and {@sense Darkvision|XPHB} out to 120 feet. Its alignment matches that of its creator.",
              "The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep."
            ]
          },
          {
            "name": "Personality",
            "type": "entries",
            "entries": [
              "A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals."
            ]
          },
          {
            "rows": [
              [
                "01-60",
                "Increase the weapon's bonus to attack rolls and damage rolls by 1, to a maximum of +3. Reroll if the {@i Moonblade} already has a +3 bonus."
              ],
              [
                "61-75",
                "When you hit with an attack roll using the {@i Moonblade}, you deal an extra {@damage 1d6} Force damage. Each time the weapon gains this property after the first, the extra damage increases by {@damage 1d6}, to a maximum of {@damage 3d6}. Reroll if the {@i Moonblade} already deals an extra {@damage 3d6} Force damage on a hit."
              ],
              [
                "76-80",
                "The {@i Moonblade} gains {@itemProperty T|XPHB|Thrown} with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack."
              ],
              [
                "81-85",
                "The {@i Moonblade} scores a {@variantrule Critical Hit|XPHB} on a roll of 19 or 20 on the {@dice d20}."
              ],
              [
                "86-95",
                "You can take a {@variantrule Bonus Action|XPHB} to cause the {@i Moonblade} to flash brightly. Each other creature that is within 30 feet of you and not behind {@variantrule Cover|XPHB|Total Cover} must succeed on a {@dc 15} Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can't use this property again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
              ],
              [
                "96-99",
                "The Moonblade has the properties of a {@item Ring of Spell Storing|XDMG}."
              ],
              [
                "100",
                "You can take a {@action Magic|XPHB} action to conjure a spectral entity that resembles a shadowy elf if you don't already have one serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the {@creature Shadow|XMM} stat block with these changes: it is a Fey, has a Neutral alignment, and doesn't create new shadows. You control this entity, deciding how it acts and moves. It remains until it drops to 0 {@variantrule Hit Points|XPHB} or you dismiss it as a {@action Magic|XPHB} action."
              ]
            ],
            "type": "table",
            "caption": "Moonblade Properties",
            "colLabels": [
              "1d100",
              "Property"
            ],
            "colStyles": [
              "col-2 text-center",
              "col-10"
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Moonblade",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Moonblade",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    }
  ],
  "_category": "Generic Variant",
  "reqAttune": "by a creature of the weapon's choice",
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "lootTables": [
    "Armaments - Legendary|XDMG"
  ],
  "_attunement": "(Requires Attunement By a Creature of the Weapon's Choice)",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "Of all the magic items created by elves, one of the most prized and jealously guarded is a Moonblade. In ancient times, nearly all elven noble houses claimed one such weapon. Over the centuries, some of these weapons have faded from the world, their magic lost as family lines have become extinct. Others have vanished with their bearers during great quests. Thus, only a few of these weapons remain.",
    "Every Moonblade longs for a bearer whose disposition and goals are compatible with its own. If you try to attune to a Moonblade that doesn't want you as its bearer, the weapon not only rejects you but also places a curse on you, causing you to make {@variantrule D20 Test|XPHB|D20 Tests} with {@variantrule Disadvantage|XPHB} for 24 hours or until the curse is ended by a {@spell Remove Curse|XPHB} spell or similar magic. If you're accepted by the weapon and try to attune to it, you become attuned to it instantly, and a new rune appears on it. You remain attuned to the weapon until you die or the weapon is destroyed. A Moonblade functions like a nonmagical weapon of its kind for anyone other than its chosen bearer.",
    "A Moonblade has one rune on it for each bearer it has willingly served (typically {@dice 1d6 + 1}). The first rune grants a +1 bonus to attack rolls and damage rolls made with this magic weapon. Each rune beyond the first grants the Moonblade an additional property. The DM chooses each property or determines it randomly by rolling on the Moonblade Properties table.",
    {
      "name": "Minor Property",
      "type": "entries",
      "entries": [
        "In addition to its aforementioned properties, each Moonblade has a minor property determined by rolling on the Magic Item's Minor Property table."
      ]
    },
    {
      "name": "Sentience",
      "type": "entries",
      "entries": [
        "A Moonblade is a sentient weapon with an Intelligence of 12, a Wisdom of 10, and a Charisma of 12. It has hearing and {@sense Darkvision|XPHB} out to 120 feet. Its alignment matches that of its creator.",
        "The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder's hand when it wants to communicate something it has sensed. It can communicate through visions or dreams when the wielder is either in a trance or asleep."
      ]
    },
    {
      "name": "Personality",
      "type": "entries",
      "entries": [
        "A Moonblade has a personality similar to that of its creator. Once a Moonblade has decided on an owner, it believes that only that person should wield it, even if the bearer's alignment differs from that of the weapon's or the bearer's goals later clash with the weapon's goals."
      ]
    },
    {
      "rows": [
        [
          "01-60",
          "Increase the weapon's bonus to attack rolls and damage rolls by 1, to a maximum of +3. Reroll if the {@i Moonblade} already has a +3 bonus."
        ],
        [
          "61-75",
          "When you hit with an attack roll using the {@i Moonblade}, you deal an extra {@damage 1d6} Force damage. Each time the weapon gains this property after the first, the extra damage increases by {@damage 1d6}, to a maximum of {@damage 3d6}. Reroll if the {@i Moonblade} already deals an extra {@damage 3d6} Force damage on a hit."
        ],
        [
          "76-80",
          "The {@i Moonblade} gains {@itemProperty T|XPHB|Thrown} with a normal range of 20 feet and a long range of 60 feet. Each time you throw the weapon, it flies back to your hand after the attack."
        ],
        [
          "81-85",
          "The {@i Moonblade} scores a {@variantrule Critical Hit|XPHB} on a roll of 19 or 20 on the {@dice d20}."
        ],
        [
          "86-95",
          "You can take a {@variantrule Bonus Action|XPHB} to cause the {@i Moonblade} to flash brightly. Each other creature that is within 30 feet of you and not behind {@variantrule Cover|XPHB|Total Cover} must succeed on a {@dc 15} Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. You can't use this property again until you finish a {@variantrule Short Rest|XPHB|Short} or {@variantrule Long Rest|XPHB}."
        ],
        [
          "96-99",
          "The Moonblade has the properties of a {@item Ring of Spell Storing|XDMG}."
        ],
        [
          "100",
          "You can take a {@action Magic|XPHB} action to conjure a spectral entity that resembles a shadowy elf if you don't already have one serving you. The entity appears in an unoccupied space within 120 feet of you. It uses the {@creature Shadow|XMM} stat block with these changes: it is a Fey, has a Neutral alignment, and doesn't create new shadows. You control this entity, deciding how it acts and moves. It remains until it drops to 0 {@variantrule Hit Points|XPHB} or you dismiss it as a {@action Magic|XPHB} action."
        ]
      ],
      "type": "table",
      "caption": "Moonblade Properties",
      "colLabels": [
        "1d100",
        "Property"
      ],
      "colStyles": [
        "col-2 text-center",
        "col-10"
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Greatsword|XPHB} ({@item Moonblade Greatsword|XDMG})",
              "{@item Longsword|XPHB} ({@item Moonblade Longsword|XDMG})",
              "{@item Rapier|XPHB} ({@item Moonblade Rapier|XDMG})",
              "{@item Scimitar|XPHB} ({@item Moonblade Scimitar|XDMG})",
              "{@item Shortsword|XPHB} ({@item Moonblade Shortsword|XDMG})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "hasFluffImages": true,
  "_valueFromRarity": 20000000,
  "_attunementCategory": "Requires Attunement By..."
}
Moonblade · Wiki