Mizzium Mortar

ItemGGRp. 1792014rare
Rarity
rare

This short tube, about 2 feet long and 6 inches in diameter, is made from mizzium, a magically enhanced metal alloy forged by the Izzet League. The end that's pointed toward a target is open, and a glowing ball of molten metal can be seen at the other end as long as the mortar has at least 1 charge remaining.

The mortar has 4 charges for the following properties. It regains 1d4 expended charges daily at dawn.

Molten Spray

You can expend 1 charge as an action to loose a 30-foot cone of molten mizzium. Each creature in the area must make a DC 15 Dexterity saving throw, taking 5d4 fire damage on a failed save, or half as much damage on a successful one.

Mizzium Bombard

You can expend 3 charges as an action to launch a hail of molten projectiles in a 20-foot-radius, 40-foot-high cylinder centered on a point you can see within 60 feet of you. Each creature in the area must make a DC 15 Dexterity saving throw. A creature takes 5d8 fire damage on a failed save, or half as much damage on a successful one.

Raw data
{
  "name": "Mizzium Mortar",
  "page": 179,
  "__prop": "item",
  "rarity": "rare",
  "source": "GGR",
  "charges": 4,
  "entries": [
    "This short tube, about 2 feet long and 6 inches in diameter, is made from mizzium, a magically enhanced metal alloy forged by the Izzet League. The end that's pointed toward a target is open, and a glowing ball of molten metal can be seen at the other end as long as the mortar has at least 1 charge remaining.",
    "The mortar has 4 charges for the following properties. It regains {@dice 1d4} expended charges daily at dawn.",
    {
      "name": "Molten Spray",
      "type": "entries",
      "entries": [
        "You can expend 1 charge as an action to loose a 30-foot cone of molten mizzium. Each creature in the area must make a {@dc 15} Dexterity saving throw, taking {@damage 5d4} fire damage on a failed save, or half as much damage on a successful one."
      ]
    },
    {
      "name": "Mizzium Bombard",
      "type": "entries",
      "entries": [
        "You can expend 3 charges as an action to launch a hail of molten projectiles in a 20-foot-radius, 40-foot-high cylinder centered on a point you can see within 60 feet of you. Each creature in the area must make a {@dc 15} Dexterity saving throw. A creature takes {@damage 5d8} fire damage on a failed save, or half as much damage on a successful one."
      ]
    }
  ],
  "recharge": "dawn",
  "wondrous": true,
  "_category": "Other",
  "_entryType": "wondrous item",
  "_textTypes": [
    "wondrous item"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_entrySubType": "",
  "rechargeAmount": "{@dice 1d4}",
  "_valueFromRarity": 400000,
  "_attunementCategory": "No Attunement Required"
}