Mechanical Wonder (Flying)

ItemFRAiFp. 2452024common
Rarity
common

A Mechanical Wonder is a semi-autonomous object imbued with magical power. Mechanical Wonders vary greatly in size and form depending on their function.

A Mechanical Wonder is a dormant object until activated. To activate a Mechanical Wonder, you must wind the wonder with a handheld key unique to that wonder. It takes 1 minute to wind a Mechanical Wonder. While you wind it, you must take the Utilize action each turn.

Once wound, a Mechanical Wonder remains activated for the duration specified in the wonder's description.

An activated flying wonder uses the Flying Wonder stat block. The wonder is an ally to you and your allies. In combat, the wonder shares your Initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger. The flying wonder is destroyed if it drops to 0 Hit Points.

Raw data
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  "name": "Mechanical Wonder (Flying)",
  "page": 245,
  "__prop": "item",
  "rarity": "common",
  "source": "FRAiF",
  "entries": [
    "A Mechanical Wonder is a semi-autonomous object imbued with magical power. Mechanical Wonders vary greatly in size and form depending on their function.",
    "A Mechanical Wonder is a dormant object until activated. To activate a Mechanical Wonder, you must wind the wonder with a handheld key unique to that wonder. It takes 1 minute to wind a Mechanical Wonder. While you wind it, you must take the {@action Utilize|XPHB} action each turn.",
    "Once wound, a Mechanical Wonder remains activated for the duration specified in the wonder's description.",
    "An activated flying wonder uses the {@creature Flying Wonder|FRAiF} stat block. The wonder is an ally to you and your allies. In combat, the wonder shares your {@variantrule Initiative|XPHB} count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the {@action Dodge|XPHB} action and uses its movement to avoid danger. The flying wonder is destroyed if it drops to 0 {@variantrule Hit Points|XPHB}."
  ],
  "hasFluff": true,
  "wondrous": true,
  "_category": "Other",
  "_entryType": "wondrous item",
  "_textTypes": [
    "wondrous item"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_entrySubType": "",
  "hasFluffImages": true,
  "_valueFromRarity": 10000,
  "_attunementCategory": "No Attunement Required"
}
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