- Type
- M
- Rarity
- uncommon
- Attunement
- Required
- Weight
- 10 lb.
- Damage
- 2d6 B
- Properties
- H, 2H
Maul of Warning
ItemDMGp. 2132014uncommon
Raw data
{
"dmg1": "2d6",
"name": "Maul of Warning",
"page": 213,
"tier": "major",
"type": "M",
"__prop": "item",
"hammer": true,
"rarity": "uncommon",
"source": "DMG",
"weapon": true,
"weight": 10,
"dmgType": "B",
"edition": "classic",
"entries": [],
"_baseSrd": true,
"baseItem": "maul|phb",
"property": [
"H",
"2H"
],
"_baseName": "Maul",
"_category": "Specific Variant",
"reqAttune": true,
"_baseValue": 1000,
"_entryType": "weapon ({@item Maul|Phb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"lootTables": [
"Magic Item Table F"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "PHB",
"_isEnhanced": true,
"reprintedAs": [
"Weapon of Warning|XDMG"
],
"_fullEntries": [
"This magic weapon warns you of danger. While the weapon is on your person, you have advantage on initiative rolls. In addition, you and any of your companions within 30 feet of you can't be {@status surprised}, except when {@condition incapacitated} by something other than nonmagical sleep. The weapon magically awakens you and your companions within range if any of you are sleeping naturally when combat begins.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
]
}
}
],
"_variantName": "Weapon of Warning",
"_entrySubType": "martial weapon, melee weapon",
"genericVariant": {
"name": "Weapon of Warning",
"source": "DMG"
},
"hasFluffImages": true,
"weaponCategory": "martial",
"_baseBasicRules": true,
"_valueFromRarity": 40000,
"_attunementCategory": "Requires Attunement"
}