Magnus

ItemValdaSpire24Extras2024
Type
R|XPHB
Value
700 gp
Weight
6 lb.
Damage
2d8 R
Properties
GC:VSS-B|ValdaSpire24Extras, GC:VSS-F|ValdaGunslinger, GC:VSS-C|ValdaSpire24Extras, H|XPHB, GC:VSS-Fut|ValdaSpire24Extras
Mastery
Overheat|ValdaSpire24Extras
Range
30/120

This impressive handgun weighs almost twice that of a Repeater. Its infamous heft, recoil, and stopping power make it a favorite of spacers that accept no compromises.

Raw data
{
  "dmg1": "2d8",
  "name": "Magnus",
  "type": "R|XPHB",
  "range": "30/120",
  "value": 70000,
  "__prop": "baseitem",
  "rarity": "none",
  "source": "ValdaSpire24Extras",
  "weapon": true,
  "weight": 6,
  "dmgType": "R",
  "edition": "one",
  "entries": [
    "This impressive handgun weighs almost twice that of a Repeater. Its infamous heft, recoil, and stopping power make it a favorite of spacers that accept no compromises."
  ],
  "firearm": true,
  "mastery": [
    "Overheat|ValdaSpire24Extras"
  ],
  "property": [
    "GC:VSS-B|ValdaSpire24Extras",
    "GC:VSS-F|ValdaGunslinger",
    "GC:VSS-C|ValdaSpire24Extras",
    "H|XPHB",
    "GC:VSS-Fut|ValdaSpire24Extras"
  ],
  "_category": "Basic",
  "_entryType": "weapon",
  "_textTypes": [
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "This impressive handgun weighs almost twice that of a Repeater. Its infamous heft, recoil, and stopping power make it a favorite of spacers that accept no compromises.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Blaster",
        "type": "entries",
        "entries": [
          "A weapon with the Blaster property is a Ranged weapon that requires no ammunition. This property counts as {@itemProperty A|XPHB|Ammunition}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Firearm",
        "type": "entries",
        "entries": [
          "You don't add your ability modifier to the weapon's damage, unless otherwise stated. Firearm ammunition is destroyed upon use."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Cooldown",
        "type": "entries",
        "entries": [
          "Because this weapon requires cooldown time between uses, you can only fire it once when you use an action, {@variantrule Bonus Action|XPHB}, or {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you normally make. This property counts as {@itemProperty LD|XPHB|Loading}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Overheat",
        "type": "entries",
        "source": "ValdaSpire24Extras",
        "entries": [
          "If you hit a target with this weapon, you can overcharge the weapon. If you do so, the target takes extra damage of the weapon's type equal to your {@variantrule Proficiency|XPHB|Proficiency Bonus}. The weapon then Overheats. An Overheated weapon can't be used again to make an attack until the end of your next turn."
        ]
      }
    }
  ],
  "_entrySubType": "martial weapon, ranged weapon, firearm",
  "weaponCategory": "martial",
  "bonusWeaponDamage": "-@abilities.dex.mod",
  "_attunementCategory": "No Attunement Required"
}