Mace of Terror

ItemXDMGp. 2762024SRDrare
Type
M|XPHB
Rarity
rare
Attunement
Required
Weight
4 lb.
Damage
1d6 B
Mastery
Sap|XPHB

This magic weapon has 3 charges and regains 1d3 expended charges daily at dawn. While holding the weapon, you can take a Magic action and expend 1 charge to release a wave of terror from it. Each creature of your choice within 30 feet of you must succeed on a DC 15 Wisdom saving throw or have the Frightened condition for 1 minute. While Frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't make Opportunity Attacks. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can take the Dodge action. At the end of each of its turns, a creature repeats the save, ending the effect on itself on a success.

Raw data
{
  "dmg1": "1d6",
  "name": "Mace of Terror",
  "page": 276,
  "type": "M|XPHB",
  "srd52": true,
  "__prop": "item",
  "rarity": "rare",
  "source": "XDMG",
  "weight": 4,
  "charges": 3,
  "dmgType": "B",
  "entries": [
    "This magic weapon has 3 charges and regains {@dice 1d3} expended charges daily at dawn. While holding the weapon, you can take a {@action Magic|XPHB} action and expend 1 charge to release a wave of terror from it. Each creature of your choice within 30 feet of you must succeed on a {@dc 15} Wisdom saving throw or have the {@condition Frightened|XPHB} condition for 1 minute. While {@condition Frightened|XPHB} in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't make {@action Opportunity Attack|XPHB|Opportunity Attacks}. For its action, it can use only the {@action Dash|XPHB} action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can take the {@action Dodge|XPHB} action. At the end of each of its turns, a creature repeats the save, ending the effect on itself on a success."
  ],
  "mastery": [
    "Sap|XPHB"
  ],
  "baseItem": "mace|xphb",
  "recharge": "dawn",
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "weapon ({@item Mace|Xphb})",
  "_textTypes": [
    "simple weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Armaments - Rare|XDMG",
    "Relics - Rare|XDMG"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "_fullEntries": [
    "This magic weapon has 3 charges and regains {@dice 1d3} expended charges daily at dawn. While holding the weapon, you can take a {@action Magic|XPHB} action and expend 1 charge to release a wave of terror from it. Each creature of your choice within 30 feet of you must succeed on a {@dc 15} Wisdom saving throw or have the {@condition Frightened|XPHB} condition for 1 minute. While {@condition Frightened|XPHB} in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't make {@action Opportunity Attack|XPHB|Opportunity Attacks}. For its action, it can use only the {@action Dash|XPHB} action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can take the {@action Dodge|XPHB} action. At the end of each of its turns, a creature repeats the save, ending the effect on itself on a success.",
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Sap",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "hasFluffImages": true,
  "rechargeAmount": "{@dice 1d3}",
  "weaponCategory": "simple",
  "_valueFromRarity": 400000,
  "_attunementCategory": "Requires Attunement"
}