Mace of Disruption

ItemXDMGp. 2762024SRDrare
Type
M|XPHB
Rarity
rare
Attunement
Required
Weight
4 lb.
Damage
1d6 B
Mastery
Sap|XPHB

When you hit a Fiend or an Undead with this magic weapon, that creature takes an extra 2d6 Radiant damage. If the target has 25 Hit Points or fewer after taking this damage, it must succeed on a DC 15 Wisdom saving throw or be destroyed. On a successful save, the creature has the Frightened condition until the end of your next turn.

Light

While you hold this weapon, it sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet.

Raw data
{
  "dmg1": "1d6",
  "name": "Mace of Disruption",
  "page": 276,
  "type": "M|XPHB",
  "light": [
    {
      "dim": 40,
      "bright": 20
    }
  ],
  "srd52": true,
  "__prop": "item",
  "rarity": "rare",
  "source": "XDMG",
  "weight": 4,
  "dmgType": "B",
  "entries": [
    "When you hit a Fiend or an Undead with this magic weapon, that creature takes an extra {@damage 2d6} Radiant damage. If the target has 25 {@variantrule Hit Points|XPHB} or fewer after taking this damage, it must succeed on a {@dc 15} Wisdom saving throw or be destroyed. On a successful save, the creature has the {@condition Frightened|XPHB} condition until the end of your next turn.",
    {
      "name": "Light",
      "type": "entries",
      "entries": [
        "While you hold this weapon, it sheds {@variantrule Bright Light|XPHB} in a 20-foot radius and {@variantrule Dim Light|XPHB} for an additional 20 feet."
      ]
    }
  ],
  "mastery": [
    "Sap|XPHB"
  ],
  "baseItem": "mace|xphb",
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "weapon ({@item Mace|Xphb})",
  "_textTypes": [
    "simple weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Armaments - Rare|XDMG",
    "Relics - Rare|XDMG"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "_fullEntries": [
    "When you hit a Fiend or an Undead with this magic weapon, that creature takes an extra {@damage 2d6} Radiant damage. If the target has 25 {@variantrule Hit Points|XPHB} or fewer after taking this damage, it must succeed on a {@dc 15} Wisdom saving throw or be destroyed. On a successful save, the creature has the {@condition Frightened|XPHB} condition until the end of your next turn.",
    {
      "name": "Light",
      "type": "entries",
      "entries": [
        "While you hold this weapon, it sheds {@variantrule Bright Light|XPHB} in a 20-foot radius and {@variantrule Dim Light|XPHB} for an additional 20 feet."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Sap",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "basicRules2024": true,
  "hasFluffImages": true,
  "weaponCategory": "simple",
  "_valueFromRarity": 400000,
  "_attunementCategory": "Requires Attunement"
}
Mace of Disruption ยท Wiki