Luck Sickle

ItemXDMGp. 2752024SRDlegendary
Type
M|XPHB
Rarity
legendary
Attunement
Required
Weight
2 lb.
Damage
1d4 S
Properties
L|XPHB
Mastery
Nick|XPHB
Raw data
{
  "dmg1": "1d4",
  "name": "Luck Sickle",
  "page": 275,
  "type": "M|XPHB",
  "srd52": true,
  "__prop": "item",
  "rarity": "legendary",
  "source": "XDMG",
  "weapon": true,
  "weight": 2,
  "charges": "{@dice 1d3}",
  "dmgType": "S",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Nick|XPHB"
  ],
  "baseItem": "sickle|xphb",
  "property": [
    "L|XPHB"
  ],
  "_baseName": "Sickle",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 100,
  "_entryType": "weapon ({@item Sickle|Xphb})",
  "_textTypes": [
    "simple weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Armaments - Legendary|XDMG"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While the weapon is on your person, you also gain a +1 bonus to saving throws.",
    {
      "name": "Luck",
      "type": "entries",
      "entries": [
        "If the weapon is on your person, you can call on its luck (no action required) to reroll one failed {@variantrule D20 Test|XPHB} if you don't have the {@condition Incapacitated|XPHB} condition. You must use the second roll. Once used, this property can't be used again until the next dawn."
      ]
    },
    {
      "name": "Wish",
      "type": "entries",
      "entries": [
        "The weapon has {@dice 1d3} charges. While holding it, you can expend 1 charge and cast {@spell Wish|XPHB} from it. Once used, this property can't be used again until the next dawn. The weapon loses this property if it has no charges."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Light",
        "type": "entries",
        "entries": [
          "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Nick",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
        ]
      }
    }
  ],
  "_variantName": "Luck Blade",
  "_entrySubType": "simple weapon, melee weapon",
  "attachedSpells": {
    "charges": {
      "1": [
        "wish|xphb"
      ]
    }
  },
  "basicRules2024": true,
  "genericVariant": {
    "name": "Luck Blade",
    "source": "XDMG"
  },
  "hasFluffImages": true,
  "weaponCategory": "simple",
  "_valueFromRarity": 20000000,
  "bonusSavingThrow": "+1",
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}