Luck Glaive

ItemXDMGp. 2752024SRDlegendary
Type
M|XPHB
Rarity
legendary
Attunement
Required
Weight
6 lb.
Damage
1d10 S
Properties
H|XPHB, R|XPHB, 2H|XPHB
Mastery
Graze|XPHB
Raw data
{
  "dmg1": "1d10",
  "name": "Luck Glaive",
  "page": 275,
  "type": "M|XPHB",
  "srd52": true,
  "__prop": "item",
  "rarity": "legendary",
  "source": "XDMG",
  "weapon": true,
  "weight": 6,
  "charges": "{@dice 1d3}",
  "dmgType": "S",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Graze|XPHB"
  ],
  "polearm": true,
  "baseItem": "glaive|xphb",
  "property": [
    "H|XPHB",
    "R|XPHB",
    "2H|XPHB"
  ],
  "_baseName": "Glaive",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 2000,
  "_entryType": "weapon ({@item Glaive|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Armaments - Legendary|XDMG"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon. While the weapon is on your person, you also gain a +1 bonus to saving throws.",
    {
      "name": "Luck",
      "type": "entries",
      "entries": [
        "If the weapon is on your person, you can call on its luck (no action required) to reroll one failed {@variantrule D20 Test|XPHB} if you don't have the {@condition Incapacitated|XPHB} condition. You must use the second roll. Once used, this property can't be used again until the next dawn."
      ]
    },
    {
      "name": "Wish",
      "type": "entries",
      "entries": [
        "The weapon has {@dice 1d3} charges. While holding it, you can expend 1 charge and cast {@spell Wish|XPHB} from it. Once used, this property can't be used again until the next dawn. The weapon loses this property if it has no charges."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Reach",
        "type": "entries",
        "entries": [
          "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Graze",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
        ]
      }
    }
  ],
  "_variantName": "Luck Blade",
  "_entrySubType": "martial weapon, melee weapon",
  "attachedSpells": {
    "charges": {
      "1": [
        "wish|xphb"
      ]
    }
  },
  "basicRules2024": true,
  "genericVariant": {
    "name": "Luck Blade",
    "source": "XDMG"
  },
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "_valueFromRarity": 20000000,
  "bonusSavingThrow": "+1",
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}