Luck Blade

ItemDMGp. 1792014SRDlegendary
Type
GV|DMG
Rarity
legendary
Attunement
Required

You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.

Luck

If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn.

Wish

The sword has 1d4 - 1 charges. While holding it, you can use an action to expend 1 charge and cast the wish spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges.

Raw data
{
  "srd": true,
  "name": "Luck Blade",
  "page": 179,
  "tier": "major",
  "type": "GV|DMG",
  "__prop": "magicvariant",
  "rarity": "legendary",
  "source": "DMG",
  "charges": "{@dice 1d4 - 1}",
  "edition": "classic",
  "entries": [
    "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.",
    {
      "name": "Luck",
      "type": "entries",
      "entries": [
        "If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn."
      ]
    },
    {
      "name": "Wish",
      "type": "entries",
      "entries": [
        "The sword has {@dice 1d4 - 1} charges. While holding it, you can use an action to expend 1 charge and cast the {@spell wish} spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges."
      ]
    }
  ],
  "inherits": {
    "srd": true,
    "page": 179,
    "tier": "major",
    "rarity": "legendary",
    "source": "DMG",
    "charges": "{@dice 1d4 - 1}",
    "entries": [
      "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.",
      {
        "name": "Luck",
        "type": "entries",
        "entries": [
          "If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn."
        ]
      },
      {
        "name": "Wish",
        "type": "entries",
        "entries": [
          "The sword has {@dice 1d4 - 1} charges. While holding it, you can use an action to expend 1 charge and cast the {@spell wish} spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges."
        ]
      }
    ],
    "reqAttune": true,
    "lootTables": [
      "Magic Item Table I"
    ],
    "namePrefix": "Luck Blade ",
    "bonusWeapon": "+1",
    "reprintedAs": [
      "Luck Blade|XDMG"
    ],
    "attachedSpells": {
      "charges": {
        "1": [
          "wish"
        ]
      }
    },
    "bonusSavingThrow": "+1"
  },
  "requires": [
    {
      "sword": true
    }
  ],
  "variants": [
    {
      "base": {
        "dmg1": "2d4",
        "name": "Double-Bladed Scimitar",
        "page": 21,
        "type": "M",
        "sword": true,
        "value": 10000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "ERLW",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "hasFluff": true,
        "property": [
          "S",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "srd": true,
        "dmg1": "2d4",
        "name": "Luck Blade Double-Bladed Scimitar",
        "page": 179,
        "tier": "major",
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "DMG",
        "weapon": true,
        "weight": 6,
        "charges": "{@dice 1d4 - 1}",
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "baseItem": "double-bladed scimitar|erlw",
        "property": [
          "S",
          "2H"
        ],
        "_baseName": "Double-Bladed Scimitar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 10000,
        "_entryType": "weapon ({@item Double-Bladed Scimitar|Erlw})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table I"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "ERLW",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "reprintedAs": [
          "Luck Blade|XDMG"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Double-Bladed Scimitar|ERLW|base item} can be found in Eberron: Rising from the Last War, page 21.}"
          },
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.",
          {
            "name": "Luck",
            "type": "entries",
            "entries": [
              "If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn."
            ]
          },
          {
            "name": "Wish",
            "type": "entries",
            "entries": [
              "The sword has {@dice 1d4 - 1} charges. While holding it, you can use an action to expend 1 charge and cast the {@spell wish} spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges."
            ]
          },
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Luck Blade",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "wish"
            ]
          }
        },
        "genericVariant": {
          "name": "Luck Blade",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "bonusSavingThrow": "+1",
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "2d6",
        "name": "Greatsword",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "H",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Greatsword|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "PaBTSO",
          "TftYP-TSC"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "srd": true,
        "dmg1": "2d6",
        "name": "Luck Blade Greatsword",
        "page": 179,
        "tier": "major",
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "DMG",
        "weapon": true,
        "weight": 6,
        "charges": "{@dice 1d4 - 1}",
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "greatsword|phb",
        "property": [
          "H",
          "2H"
        ],
        "_baseName": "Greatsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Greatsword|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table I"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "reprintedAs": [
          "Luck Blade|XDMG"
        ],
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.",
          {
            "name": "Luck",
            "type": "entries",
            "entries": [
              "If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn."
            ]
          },
          {
            "name": "Wish",
            "type": "entries",
            "entries": [
              "The sword has {@dice 1d4 - 1} charges. While holding it, you can use an action to expend 1 charge and cast the {@spell wish} spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Luck Blade",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "wish"
            ]
          }
        },
        "genericVariant": {
          "name": "Luck Blade",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 20000000,
        "bonusSavingThrow": "+1",
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Longsword",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "V"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Longsword|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "DSotDQ",
          "GoS",
          "IDRotF",
          "KftGV",
          "LK",
          "LoX",
          "PaBTSO",
          "QftIS",
          "RMBRE",
          "TftYP-TSC",
          "US",
          "VEoR",
          "WDH",
          "WDMM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "srd": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Luck Blade Longsword",
        "page": 179,
        "tier": "major",
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "charges": "{@dice 1d4 - 1}",
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "longsword|phb",
        "property": [
          "V"
        ],
        "_baseName": "Longsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Longsword|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table I"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "reprintedAs": [
          "Luck Blade|XDMG"
        ],
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.",
          {
            "name": "Luck",
            "type": "entries",
            "entries": [
              "If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn."
            ]
          },
          {
            "name": "Wish",
            "type": "entries",
            "entries": [
              "The sword has {@dice 1d4 - 1} charges. While holding it, you can use an action to expend 1 charge and cast the {@spell wish} spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          }
        ],
        "_variantName": "Luck Blade",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "wish"
            ]
          }
        },
        "genericVariant": {
          "name": "Luck Blade",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 20000000,
        "bonusSavingThrow": "+1",
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d8",
        "name": "Rapier",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rapier": true,
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "F"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Rapier|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "DitLCoT",
          "QftIS",
          "US"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "srd": true,
        "dmg1": "1d8",
        "name": "Luck Blade Rapier",
        "page": 179,
        "tier": "major",
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rapier": true,
        "rarity": "legendary",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "charges": "{@dice 1d4 - 1}",
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "rapier|phb",
        "property": [
          "F"
        ],
        "_baseName": "Rapier",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Rapier|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table I"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "reprintedAs": [
          "Luck Blade|XDMG"
        ],
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.",
          {
            "name": "Luck",
            "type": "entries",
            "entries": [
              "If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn."
            ]
          },
          {
            "name": "Wish",
            "type": "entries",
            "entries": [
              "The sword has {@dice 1d4 - 1} charges. While holding it, you can use an action to expend 1 charge and cast the {@spell wish} spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          }
        ],
        "_variantName": "Luck Blade",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "wish"
            ]
          }
        },
        "genericVariant": {
          "name": "Luck Blade",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 20000000,
        "bonusSavingThrow": "+1",
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Scimitar",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Scimitar|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "KftGV",
          "RMBRE",
          "TftYP-TSC"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Luck Blade Scimitar",
        "page": 179,
        "tier": "major",
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "DMG",
        "weapon": true,
        "weight": 3,
        "charges": "{@dice 1d4 - 1}",
        "dmgType": "S",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "scimitar|phb",
        "property": [
          "F",
          "L"
        ],
        "_baseName": "Scimitar",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Scimitar|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table I"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "reprintedAs": [
          "Luck Blade|XDMG"
        ],
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.",
          {
            "name": "Luck",
            "type": "entries",
            "entries": [
              "If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn."
            ]
          },
          {
            "name": "Wish",
            "type": "entries",
            "entries": [
              "The sword has {@dice 1d4 - 1} charges. While holding it, you can use an action to expend 1 charge and cast the {@spell wish} spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Luck Blade",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "wish"
            ]
          }
        },
        "genericVariant": {
          "name": "Luck Blade",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 20000000,
        "bonusSavingThrow": "+1",
        "_attunementCategory": "Requires Attunement"
      }
    },
    {
      "base": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Shortsword",
        "page": 149,
        "type": "M",
        "sword": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "PHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "property": [
          "F",
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "basicRules": true,
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "reprintedAs": [
          "Shortsword|XPHB"
        ],
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "referenceSources": [
          "CM",
          "CoS",
          "IDRotF",
          "KftGV",
          "PaBTSO",
          "US",
          "VEoR",
          "WDMM"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "srd": true,
        "dmg1": "1d6",
        "name": "Luck Blade Shortsword",
        "page": 179,
        "tier": "major",
        "type": "M",
        "sword": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "DMG",
        "weapon": true,
        "weight": 2,
        "charges": "{@dice 1d4 - 1}",
        "dmgType": "P",
        "edition": "classic",
        "entries": [],
        "_baseSrd": true,
        "baseItem": "shortsword|phb",
        "property": [
          "F",
          "L"
        ],
        "_baseName": "Shortsword",
        "_category": "Specific Variant",
        "reqAttune": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Shortsword|Phb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Magic Item Table I"
        ],
        "_attunement": "(Requires Attunement)",
        "_baseSource": "PHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "reprintedAs": [
          "Luck Blade|XDMG"
        ],
        "_fullEntries": [
          "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.",
          {
            "name": "Luck",
            "type": "entries",
            "entries": [
              "If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn."
            ]
          },
          {
            "name": "Wish",
            "type": "entries",
            "entries": [
              "The sword has {@dice 1d4 - 1} charges. While holding it, you can use an action to expend 1 charge and cast the {@spell wish} spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Luck Blade",
        "_entrySubType": "martial weapon, melee weapon",
        "attachedSpells": {
          "charges": {
            "1": [
              "wish"
            ]
          }
        },
        "genericVariant": {
          "name": "Luck Blade",
          "source": "DMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_baseBasicRules": true,
        "_valueFromRarity": 20000000,
        "bonusSavingThrow": "+1",
        "_attunementCategory": "Requires Attunement"
      }
    }
  ],
  "_category": "Generic Variant",
  "reqAttune": true,
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "lootTables": [
    "Magic Item Table I"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "reprintedAs": [
    "Luck Blade|XDMG"
  ],
  "_fullEntries": [
    "You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you also gain a +1 bonus to saving throws.",
    {
      "name": "Luck",
      "type": "entries",
      "entries": [
        "If the sword is on your person, you can call on its luck (no action required) to reroll one attack roll, ability check, or saving throw you dislike. You must use the second roll. This property can't be used again until the next dawn."
      ]
    },
    {
      "name": "Wish",
      "type": "entries",
      "entries": [
        "The sword has {@dice 1d4 - 1} charges. While holding it, you can use an action to expend 1 charge and cast the {@spell wish} spell from it. This property can't be used again until the next dawn. The sword loses this property if it has no charges."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Double-Bladed Scimitar|ERLW} ({@item Luck Blade Double-Bladed Scimitar|DMG})",
              "{@item Greatsword|PHB} ({@item Luck Blade Greatsword|DMG})",
              "{@item Longsword|PHB} ({@item Luck Blade Longsword|DMG})",
              "{@item Rapier|PHB} ({@item Luck Blade Rapier|DMG})",
              "{@item Scimitar|PHB} ({@item Luck Blade Scimitar|DMG})",
              "{@item Shortsword|PHB} ({@item Luck Blade Shortsword|DMG})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "attachedSpells": {
    "charges": {
      "1": [
        "wish"
      ]
    }
  },
  "hasFluffImages": true,
  "_valueFromRarity": 20000000,
  "bonusSavingThrow": "+1",
  "referenceSources": [
    "CoS",
    "WDMM"
  ],
  "_attunementCategory": "Requires Attunement"
}