Lucent Destroyer

ItemBGGp. 1132014very rare
Type
R
Rarity
very rare
Attunement
Required
Weight
10 lb.
Damage
1d12 P
Properties
2H
Range
40/120

This magic weapon is a triple-barreled bronze musket. You gain a +1 bonus to attack and damage rolls made with it. It requires no ammunition, its damage is radiant instead of piercing, and it doesn't have the loading property. The base of the weapon is emblazoned with the light rune.

Additionally, while attuned to the weapon, you can cast dancing lights from the musket at will.

Invoking the Rune

As an action, you can invoke the weapon's rune to cast the sunbeam spell (save DC 17) with it. Once the rune has been invoked, it can't be invoked again until the next dawn.

Raw data
{
  "age": "renaissance",
  "dmg1": "1d12",
  "name": "Lucent Destroyer",
  "page": 113,
  "type": "R",
  "range": "40/120",
  "__prop": "item",
  "rarity": "very rare",
  "source": "BGG",
  "weight": 10,
  "dmgType": "P",
  "entries": [
    "This magic weapon is a triple-barreled bronze musket. You gain a +1 bonus to attack and damage rolls made with it. It requires no ammunition, its damage is radiant instead of piercing, and it doesn't have the loading property. The base of the weapon is emblazoned with the light rune.",
    "Additionally, while attuned to the weapon, you can cast {@spell dancing lights} from the musket at will.",
    {
      "name": "Invoking the Rune",
      "type": "entries",
      "entries": [
        "As an action, you can invoke the weapon's rune to cast the {@spell sunbeam} spell (save {@dc 17}) with it. Once the rune has been invoked, it can't be invoked again until the next dawn."
      ]
    }
  ],
  "firearm": true,
  "ammoType": "renaissance bullet",
  "baseItem": "musket|dmg",
  "property": [
    "2H"
  ],
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "weapon ({@item Musket|Dmg})",
  "_textTypes": [
    "renaissance",
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "This magic weapon is a triple-barreled bronze musket. You gain a +1 bonus to attack and damage rolls made with it. It requires no ammunition, its damage is radiant instead of piercing, and it doesn't have the loading property. The base of the weapon is emblazoned with the light rune.",
    "Additionally, while attuned to the weapon, you can cast {@spell dancing lights} from the musket at will.",
    {
      "name": "Invoking the Rune",
      "type": "entries",
      "entries": [
        "As an action, you can invoke the weapon's rune to cast the {@spell sunbeam} spell (save {@dc 17}) with it. Once the rune has been invoked, it can't be invoked again until the next dawn."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
        ]
      }
    }
  ],
  "_entrySubType": "renaissance, martial weapon, ranged weapon, firearm",
  "attachedSpells": {
    "will": [
      "dancing lights"
    ],
    "daily": {
      "1e": [
        "sunbeam"
      ]
    }
  },
  "weaponCategory": "martial",
  "_valueFromRarity": 4000000,
  "_attunementCategory": "Requires Attunement"
}
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