Longsword of Wounding

ItemDMGp. 2072014SRDrare
Type
M
Rarity
rare
Attunement
Required
Weight
3 lb.
Damage
1d8 S (1d10 two-handed)
Properties
V
Raw data
{
  "srd": true,
  "dmg1": "1d8",
  "dmg2": "1d10",
  "name": "Longsword of Wounding",
  "page": 207,
  "tier": "major",
  "type": "M",
  "sword": true,
  "__prop": "item",
  "rarity": "rare",
  "source": "DMG",
  "weapon": true,
  "weight": 3,
  "dmgType": "S",
  "edition": "classic",
  "entries": [],
  "_baseSrd": true,
  "baseItem": "longsword|phb",
  "property": [
    "V"
  ],
  "_baseName": "Longsword",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseValue": 1500,
  "_entryType": "weapon ({@item Longsword|Phb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Magic Item Table G"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "PHB",
  "_isEnhanced": true,
  "reprintedAs": [
    "Sword of Wounding|XDMG"
  ],
  "_fullEntries": [
    "Hit points lost to this weapon's damage can be regained only through a short or long rest, rather than by regeneration, magic, or any other means.",
    "Once per turn, when you hit a creature with an attack using this magic weapon, you can wound the target. At the start of each of the wounded creature's turns, it takes {@damage 1d4} necrotic damage for each time you've wounded it, and it can then make a {@dc 15} Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a {@dc 15} Wisdom ({@skill Medicine}) check, ending the effect of such wounds on it on a success.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
        ]
      }
    }
  ],
  "_variantName": "Sword of Wounding",
  "_entrySubType": "martial weapon, melee weapon",
  "genericVariant": {
    "name": "Sword of Wounding",
    "source": "DMG"
  },
  "weaponCategory": "martial",
  "_baseBasicRules": true,
  "_valueFromRarity": 400000,
  "_attunementCategory": "Requires Attunement"
}