Longsword of the Medusa

ItemLLKp. 532024very rare
Type
M|XPHB
Rarity
very rare
Attunement
Required
Weight
3 lb.
Damage
1d8 S (1d10 two-handed)
Properties
V|XPHB
Mastery
Sap|XPHB
Raw data
{
  "dmg1": "1d8",
  "dmg2": "1d10",
  "name": "Longsword of the Medusa",
  "page": 53,
  "type": "M|XPHB",
  "curse": true,
  "sword": true,
  "__prop": "item",
  "rarity": "very rare",
  "source": "LLK",
  "weapon": true,
  "weight": 3,
  "dmgType": "S",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Sap|XPHB"
  ],
  "baseItem": "longsword|xphb",
  "property": [
    "V|XPHB"
  ],
  "_baseName": "Longsword",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 1500,
  "_entryType": "weapon ({@item Longsword|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "_fullEntries": [
    "When you attack a creature with this magic weapon and roll a 20 on the attack roll, the creature must make a {@dc 15} Constitution saving throw in addition to suffering the attack's normal effects. On a failed save, the creature is restrained and must make another Constitution saving throw at the end of each of its turns. If it successfully saves against this effect three times, the effect ends. If it fails its saves three times, it is turned to stone and subjected to the {@condition petrified} condition for 1 hour.",
    "A creature is immune to this effect if it is immune to damage of the weapon's type, does not have a body made of flesh, or has legendary actions.",
    {
      "name": "Curse",
      "type": "entries",
      "entries": [
        "This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a {@spell remove curse} spell or similar magic, you are unwilling to part with the weapon. Whenever you attack a creature with this weapon and roll a 1 on the attack roll, you must succeed on a {@dc 15} Constitution saving throw or be {@condition restrained} and forced to make additional saves against being {@condition petrified}, as above."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Sap",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
        ]
      }
    }
  ],
  "_variantName": "Blade of the Medusa",
  "_entrySubType": "martial weapon, melee weapon",
  "genericVariant": {
    "name": "Blade of the Medusa",
    "source": "LLK"
  },
  "weaponCategory": "martial",
  "_valueFromRarity": 4000000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}