- Type
- M
- Rarity
- artifact
- Attunement
- Required
- Weight
- 3 lb.
- Damage
- 1d4 S
- Properties
- F, R, Vst|EGW
This snakeskin whip is touched by the power of Zehir and ends in five animated serpent heads.
Sentience
The Lash of Shadows is a sentient chaotic evil weapon with an Intelligence of 18, a Wisdom of 16, and a Charisma of 20. It has hearing and darkvision out to a range of 120 feet.
The weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, and Draconic.
Personality
A mad marilith named Sizlifeth lives within the Lash of Shadows. The weapon has a short temper and experiences only extreme emotions. It is most happy when dealing harm.
Dormant
The whip grants the following benefits in its dormant state:
- You can speak, read, and write Abyssal and Draconic.
- You gain a +1 bonus to attack and damage rolls made with this magic weapon.
- You can attempt to poison any creature that is hit by the whip. The creature must succeed on a DC 13 Constitution saving throw or suffer the effect of one of the following poisons of your choice; once a poison other than Serpent Venom has been used, that poison can't be used again until the next dawn:
Awakened
When the whip reaches an awakened state, it gains the following properties:
- The weapon's bonus to attack and damage rolls increases to +2.
- The saving throw DC for the weapon's poisons increases to 15.
- The weapon gains a new poison option called Ghoul's Blood. A creature that fails the saving throw against this poison is poisoned for 1 minute. While poisoned in this way, the creature is paralyzed. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.