Laser Pistol of Warning

ItemXDMGp. 3242024uncommon
Type
R|XPHB
Rarity
uncommon
Attunement
Required
Weight
2 lb.
Damage
3d6 R
Properties
AF|XDMG, RLD|XDMG
Mastery
Vex|XPHB
Range
40/120
Raw data
{
  "age": "futuristic",
  "dmg1": "3d6",
  "name": "Laser Pistol of Warning",
  "page": 324,
  "type": "R|XPHB",
  "range": "40/120",
  "__prop": "item",
  "rarity": "uncommon",
  "reload": 50,
  "source": "XDMG",
  "weapon": true,
  "weight": 2,
  "dmgType": "R",
  "edition": "one",
  "entries": [],
  "firearm": true,
  "mastery": [
    "Vex|XPHB"
  ],
  "ammoType": "energy cell|xdmg",
  "baseItem": "laser pistol|xdmg",
  "property": [
    "AF|XDMG",
    "RLD|XDMG"
  ],
  "_baseName": "Laser Pistol",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_entryType": "weapon ({@item Laser Pistol|Xdmg})",
  "_textTypes": [
    "futuristic",
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "lootTables": [
    "Armaments - Uncommon|XDMG"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "valueRarity": "very rare",
  "_fullEntries": [
    "As long as this weapon is within your reach and you are attuned to it, you and allies within 30 feet of you gain the following benefits.",
    {
      "name": "Alarm",
      "type": "entries",
      "entries": [
        "The weapon magically awakens each subject who is sleeping naturally when combat begins. This benefit doesn't wake a subject from magically induced sleep."
      ]
    },
    {
      "name": "Supernatural Readiness",
      "type": "entries",
      "entries": [
        "Each subject has {@variantrule Advantage|XPHB} on its {@variantrule Initiative|XPHB} rolls."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Reload",
        "type": "entries",
        "entries": [
          "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Vex",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
        ]
      }
    }
  ],
  "_variantName": "Weapon of Warning",
  "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
  "classFeatures": [
    "replicate magic item|artificer|efa|2|efa"
  ],
  "genericVariant": {
    "name": "Weapon of Warning",
    "source": "XDMG"
  },
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "_valueFromRarity": 4000000,
  "_attunementCategory": "Requires Attunement"
}