Javelin of Backbiting

ItemTftYPp. 2292014very rare
Type
M
Rarity
very rare
Attunement
Required
Weight
2 lb.
Damage
1d6 P
Properties
T
Range
60/150

You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.

Curse

This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with remove curse or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one.

Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the javelin.

Raw data
{
  "dmg1": "1d6",
  "name": "Javelin of Backbiting",
  "page": 229,
  "type": "M",
  "curse": true,
  "range": "60/150",
  "__prop": "item",
  "rarity": "very rare",
  "source": "TftYP",
  "weight": 2,
  "dmgType": "P",
  "entries": [
    "You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.",
    {
      "name": "Curse",
      "type": "entries",
      "entries": [
        "This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with {@spell remove curse} or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one."
      ]
    },
    "Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the javelin."
  ],
  "baseItem": "javelin|phb",
  "property": [
    "T"
  ],
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "weapon ({@item Javelin|Phb})",
  "_textTypes": [
    "simple weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "bonusWeapon": "+2",
  "_fullEntries": [
    "You gain a +2 bonus to attack and damage rolls made with this magic weapon. When you throw it, its normal and long ranges both increase by 30 feet, and it deals one extra die of damage on a hit. After you throw it and it hits or misses, it flies back to your hand immediately.",
    {
      "name": "Curse",
      "type": "entries",
      "entries": [
        "This weapon is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with {@spell remove curse} or similar magic, you are unwilling to part with the weapon, keeping it within reach at all times. In addition, you have disadvantage on attack rolls made with weapons other than this one."
      ]
    },
    "Whenever you roll a 1 on an attack roll using this weapon, the weapon bends or flies to hit you in the back. Make a new attack roll with advantage against your own AC. If the result is a hit, you take damage as if you had attacked yourself with the javelin.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Thrown",
        "type": "entries",
        "entries": [
          "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, melee weapon",
  "weaponCategory": "simple",
  "_valueFromRarity": 4000000,
  "_attunementCategory": "Requires Attunement"
}