Ion Cannon

ItemValdaSpire24Extras2024
Type
R|XPHB
Value
275 gp
Weight
6 lb.
Damage
2d6 R
Properties
GC:VSS-B|ValdaSpire24Extras, GC:VSS-C|ValdaSpire24Extras, GC:VSS-F|ValdaGunslinger, GC:VSS-R|ValdaGunslinger, 2H|XPHB, GC:VSS-Fut|ValdaSpire24Extras
Mastery
Scatter|ValdaGunslinger
Range
20/60

The Ion Cannon fires a bright, diffuse cone, rendering it deadly up close. Between shots, it makes a quiet zipping noise, as the arcane battery charges the ion cell for another blast.

Raw data
{
  "dmg1": "2d6",
  "name": "Ion Cannon",
  "type": "R|XPHB",
  "range": "20/60",
  "value": 27500,
  "__prop": "baseitem",
  "rarity": "none",
  "source": "ValdaSpire24Extras",
  "weapon": true,
  "weight": 6,
  "dmgType": "R",
  "edition": "one",
  "entries": [
    "The Ion Cannon fires a bright, diffuse cone, rendering it deadly up close. Between shots, it makes a quiet zipping noise, as the arcane battery charges the ion cell for another blast."
  ],
  "firearm": true,
  "mastery": [
    "Scatter|ValdaGunslinger"
  ],
  "property": [
    "GC:VSS-B|ValdaSpire24Extras",
    "GC:VSS-C|ValdaSpire24Extras",
    "GC:VSS-F|ValdaGunslinger",
    "GC:VSS-R|ValdaGunslinger",
    "2H|XPHB",
    "GC:VSS-Fut|ValdaSpire24Extras"
  ],
  "_category": "Basic",
  "_entryType": "weapon",
  "_textTypes": [
    "simple weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "The Ion Cannon fires a bright, diffuse cone, rendering it deadly up close. Between shots, it makes a quiet zipping noise, as the arcane battery charges the ion cell for another blast.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Blaster",
        "type": "entries",
        "entries": [
          "A weapon with the Blaster property is a Ranged weapon that requires no ammunition. This property counts as {@itemProperty A|XPHB|Ammunition}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Cooldown",
        "type": "entries",
        "entries": [
          "Because this weapon requires cooldown time between uses, you can only fire it once when you use an action, {@variantrule Bonus Action|XPHB}, or {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you normally make. This property counts as {@itemProperty LD|XPHB|Loading}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Firearm",
        "type": "entries",
        "entries": [
          "You don't add your ability modifier to the weapon's damage, unless otherwise stated. Firearm ammunition is destroyed upon use."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Recoil",
        "type": "entries",
        "entries": [
          "After you make an attack with this weapon, you can't make ranged attacks beyond the weapon's normal range until the end of the current turn."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Scatter",
        "type": "entries",
        "source": "ValdaGunslinger",
        "entries": [
          "Being within 5 feet of an enemy doesn't impose {@variantrule Disadvantage|XPHB} on your ranged attack rolls with this weapon."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, ranged weapon, firearm",
  "weaponCategory": "simple",
  "bonusWeaponDamage": "-@abilities.dex.mod",
  "_attunementCategory": "No Attunement Required"
}
Ion Cannon ยท Wiki