Instrument of the Bards, Fochlucan Bandore

ItemXDMGp. 2722024uncommon
Type
INS|XPHB
Rarity
uncommon
Attunement
by a bard

An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.

You can play the Fochlucan Bandore to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Entangle, Faerie Fire, Shillelagh, and Speak with Animals. Once the Fochlucan Bandore has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

Raw data
{
  "name": "Instrument of the Bards, Fochlucan Bandore",
  "page": 272,
  "type": "INS|XPHB",
  "__prop": "item",
  "rarity": "uncommon",
  "source": "XDMG",
  "entries": [
    "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} Psychic damage.",
    "You can play the Fochlucan Bandore to cast one of the following spells: {@spell Fly|XPHB}, {@spell Invisibility|XPHB}, {@spell Levitate|XPHB}, {@spell Protection from Evil and Good|XPHB}, {@spell Entangle|XPHB}, {@spell Faerie Fire|XPHB}, {@spell Shillelagh|XPHB}, and {@spell Speak with Animals|XPHB}. Once the Fochlucan Bandore has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC."
  ],
  "wondrous": true,
  "_category": "Other",
  "reqAttune": "by a bard",
  "_entryType": "wondrous item, instrument",
  "_textTypes": [
    "wondrous item",
    "instrument"
  ],
  "lootTables": [
    "Implements - Uncommon|XDMG"
  ],
  "_attunement": "(Requires Attunement By a Bard)",
  "_isEnhanced": true,
  "_fullEntries": [
    "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} Psychic damage.",
    "You can play the Fochlucan Bandore to cast one of the following spells: {@spell Fly|XPHB}, {@spell Invisibility|XPHB}, {@spell Levitate|XPHB}, {@spell Protection from Evil and Good|XPHB}, {@spell Entangle|XPHB}, {@spell Faerie Fire|XPHB}, {@spell Shillelagh|XPHB}, and {@spell Speak with Animals|XPHB}. Once the Fochlucan Bandore has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Tool (Musical Instrument)",
        "type": "entries",
        "entries": [
          "If you have proficiency with a tool, add your {@variantrule Proficiency|XPHB|Proficiency Bonus} to any ability check you make that uses the tool. If you have proficiency in a skill that's used with that check, you have {@variantrule Advantage|XPHB} on the check too."
        ]
      }
    }
  ],
  "_entrySubType": "",
  "reqAttuneTags": [
    {
      "class": "bard"
    }
  ],
  "attachedSpells": {
    "daily": {
      "1e": [
        "entangle|xphb",
        "faerie fire|xphb",
        "fly|xphb",
        "invisibility|xphb",
        "levitate|xphb",
        "protection from evil and good|xphb",
        "shillelagh|xphb",
        "speak with animals|xphb"
      ]
    }
  },
  "hasFluffImages": true,
  "_valueFromRarity": 40000,
  "_attunementCategory": "Requires Attunement By..."
}