Instrument of the Bards, Canaith Mandolin

ItemXDMGp. 2722024rare
Rarity
rare
Attunement
by a bard

An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a DC 15 Wisdom saving throw or take 2d4 Psychic damage.

You can play the Canaith Mandolin to cast one of the following spells: Fly, Invisibility, Levitate, Protection from Evil and Good, Cure Wounds (level 3), Dispel Magic, and Protection from Energy (Lightning damage only). Once the Canaith Mandolin has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.

Raw data
{
  "name": "Instrument of the Bards, Canaith Mandolin",
  "page": 272,
  "__prop": "item",
  "rarity": "rare",
  "source": "XDMG",
  "entries": [
    "An Instrument of the Bards is superior to an ordinary instrument in every way. Seven types of these instruments exist, each named after a bard college. A creature that attempts to play the instrument without being attuned to it must succeed on a {@dc 15} Wisdom saving throw or take {@damage 2d4} Psychic damage.",
    "You can play the Canaith Mandolin to cast one of the following spells: {@spell Fly|XPHB}, {@spell Invisibility|XPHB}, {@spell Levitate|XPHB}, {@spell Protection from Evil and Good|XPHB}, {@spell Cure Wounds|XPHB} (level 3), {@spell Dispel Magic|XPHB}, and {@spell Protection from Energy|XPHB} (Lightning damage only). Once the Canaith Mandolin has been used to cast a spell, it can't be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC."
  ],
  "wondrous": true,
  "_category": "Other",
  "reqAttune": "by a bard",
  "_entryType": "wondrous item",
  "_textTypes": [
    "wondrous item"
  ],
  "lootTables": [
    "Implements - Rare|XDMG"
  ],
  "_attunement": "(Requires Attunement By a Bard)",
  "_isEnhanced": true,
  "_entrySubType": "",
  "reqAttuneTags": [
    {
      "class": "bard"
    }
  ],
  "attachedSpells": {
    "daily": {
      "1e": [
        "cure wounds|xphb",
        "dispel magic|xphb",
        "fly|xphb",
        "invisibility|xphb",
        "levitate|xphb",
        "protection from energy|xphb",
        "protection from evil and good|xphb"
      ]
    }
  },
  "hasFluffImages": true,
  "_valueFromRarity": 400000,
  "_attunementCategory": "Requires Attunement By..."
}