Horn of Blasting

ItemXDMGp. 2702024SRDrare
Type
INS|XPHB
Rarity
rare

You can take a Magic action to blow the horn, which emits a thunderous blast in a 30-foot Cone that is audible out to 600 feet. Each creature in the Cone makes a DC 15 Constitution saving throw. On a failed save, a creature takes 5d8 Thunder damage and has the Deafened condition for 1 minute. On a successful save, a creature takes half as much damage only. Glass or crystal objects in the Cone that aren't being worn or carried take 10d8 Thunder damage.

Each use of the horn's magic has a 20 chance of causing the horn to explode. The explosion deals 10d6 Force damage to the user and destroys the horn.

Raw data
{
  "name": "Horn of Blasting",
  "page": 270,
  "type": "INS|XPHB",
  "srd52": true,
  "__prop": "item",
  "rarity": "rare",
  "source": "XDMG",
  "entries": [
    "You can take a {@action Magic|XPHB} action to blow the horn, which emits a thunderous blast in a 30-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} that is audible out to 600 feet. Each creature in the {@variantrule Cone [Area of Effect]|XPHB|Cone} makes a {@dc 15} Constitution saving throw. On a failed save, a creature takes {@damage 5d8} Thunder damage and has the {@condition Deafened|XPHB} condition for 1 minute. On a successful save, a creature takes half as much damage only. Glass or crystal objects in the {@variantrule Cone [Area of Effect]|XPHB|Cone} that aren't being worn or carried take {@damage 10d8} Thunder damage.",
    "Each use of the horn's magic has a {@chance 20} chance of causing the horn to explode. The explosion deals {@damage 10d6} Force damage to the user and destroys the horn."
  ],
  "baseItem": "horn|xphb",
  "wondrous": true,
  "_category": "Other",
  "_entryType": "wondrous item, instrument ({@item horn|xphb})",
  "_textTypes": [
    "wondrous item",
    "instrument"
  ],
  "lootTables": [
    "Armaments - Rare|XDMG",
    "Relics - Rare|XDMG"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "You can take a {@action Magic|XPHB} action to blow the horn, which emits a thunderous blast in a 30-foot {@variantrule Cone [Area of Effect]|XPHB|Cone} that is audible out to 600 feet. Each creature in the {@variantrule Cone [Area of Effect]|XPHB|Cone} makes a {@dc 15} Constitution saving throw. On a failed save, a creature takes {@damage 5d8} Thunder damage and has the {@condition Deafened|XPHB} condition for 1 minute. On a successful save, a creature takes half as much damage only. Glass or crystal objects in the {@variantrule Cone [Area of Effect]|XPHB|Cone} that aren't being worn or carried take {@damage 10d8} Thunder damage.",
    "Each use of the horn's magic has a {@chance 20} chance of causing the horn to explode. The explosion deals {@damage 10d6} Force damage to the user and destroys the horn.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Tool (Musical Instrument)",
        "type": "entries",
        "entries": [
          "If you have proficiency with a tool, add your {@variantrule Proficiency|XPHB|Proficiency Bonus} to any ability check you make that uses the tool. If you have proficiency in a skill that's used with that check, you have {@variantrule Advantage|XPHB} on the check too."
        ]
      }
    }
  ],
  "_entrySubType": "",
  "basicRules2024": true,
  "hasFluffImages": true,
  "_valueFromRarity": 400000,
  "optionalfeatures": [
    "replicate magic item|tce"
  ],
  "referenceSources": [
    "DrDe-TFV"
  ],
  "_attunementCategory": "No Attunement Required"
}