Holy Avenger

ItemXDMGp. 2692024SRDlegendary
Type
GV|XDMG
Rarity
legendary
Attunement
by a paladin

You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra 2d10 Radiant damage.

While you hold the drawn weapon, it creates a 10-foot Emanation originating from you. You and all creatures Friendly to you in the Emanation have Advantage on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the Emanation increases to 30 feet.

Raw data
{
  "name": "Holy Avenger",
  "page": 269,
  "type": "GV|XDMG",
  "srd52": true,
  "__prop": "magicvariant",
  "rarity": "legendary",
  "source": "XDMG",
  "entries": [
    "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
    "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet."
  ],
  "inherits": {
    "page": 269,
    "srd52": true,
    "rarity": "legendary",
    "source": "XDMG",
    "entries": [
      "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
      "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet."
    ],
    "reqAttune": "by a paladin",
    "lootTables": [
      "Armaments - Legendary|XDMG",
      "Relics - Legendary|XDMG"
    ],
    "namePrefix": "Holy Avenger ",
    "bonusWeapon": "+3",
    "reqAttuneTags": [
      {
        "class": "paladin"
      }
    ],
    "basicRules2024": true
  },
  "requires": [
    {
      "weaponCategory": "simple"
    },
    {
      "weaponCategory": "martial"
    }
  ],
  "variants": [
    {
      "base": {
        "age": "futuristic",
        "dmg1": "6d8",
        "name": "Antimatter Rifle",
        "page": 73,
        "type": "R|XPHB",
        "range": "120/360",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 2,
        "source": "XDMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "N",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Sap|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "very rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "dmg1": "6d8",
        "name": "Holy Avenger Antimatter Rifle",
        "page": 269,
        "type": "R|XPHB",
        "range": "120/360",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "reload": 2,
        "source": "XDMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "N",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Sap|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "baseItem": "antimatter rifle|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_baseName": "Antimatter Rifle",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_entryType": "weapon ({@item Antimatter Rifle|Xdmg})",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "valueRarity": "very rare",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Automatic Rifle",
        "page": 73,
        "type": "R|XPHB",
        "range": "80/240",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 30,
        "source": "XDMG",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "AF|XDMG",
          "BF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Burst Fire",
              "type": "entries",
              "entries": [
                "As an action, you can expend 10 pieces of a Burst Fire weapon's ammunition to spray shots in a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} within the weapon's normal range. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw or take damage. Roll the weapon's damage once, and apply it to each creature that failed the save."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Holy Avenger Automatic Rifle",
        "page": 269,
        "type": "R|XPHB",
        "range": "80/240",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "reload": 30,
        "source": "XDMG",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "automatic rifle|xdmg",
        "property": [
          "AF|XDMG",
          "BF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_baseName": "Automatic Rifle",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_entryType": "weapon ({@item Automatic Rifle|Xdmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "valueRarity": "rare",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Burst Fire",
              "type": "entries",
              "entries": [
                "As an action, you can expend 10 pieces of a Burst Fire weapon's ammunition to spray shots in a 10-foot {@variantrule Cube [Area of Effect]|XPHB|Cube} within the weapon's normal range. Each creature in that area must succeed on a {@dc 15} Dexterity saving throw or take damage. Roll the weapon's damage once, and apply it to each creature that failed the save."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "axe": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Battleaxe",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Holy Avenger Battleaxe",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "battleaxe|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Battleaxe",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Battleaxe|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1",
        "name": "Blowgun",
        "page": 215,
        "type": "R|XPHB",
        "range": "25/100",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "needle|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1",
        "name": "Holy Avenger Blowgun",
        "page": 269,
        "type": "R|XPHB",
        "range": "25/100",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "needle|xphb",
        "baseItem": "blowgun|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB"
        ],
        "_baseName": "Blowgun",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Blowgun|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, ranged weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "club": true,
        "dmg1": "1d4",
        "name": "Club",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "property": [
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "club": true,
        "dmg1": "1d4",
        "name": "Holy Avenger Club",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "baseItem": "club|xphb",
        "property": [
          "L|XPHB"
        ],
        "_baseName": "Club",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 10,
        "_entryType": "weapon ({@item Club|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Dagger",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 200,
        "__prop": "baseitem",
        "dagger": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB",
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "DrDe-TFV",
          "DrDe-TWoO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Holy Avenger Dagger",
        "page": 269,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "__prop": "item",
        "dagger": true,
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 1,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "dagger|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB",
          "T|XPHB"
        ],
        "_baseName": "Dagger",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Dagger|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Dart",
        "page": 215,
        "type": "R|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 5,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 0.25,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB",
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Holy Avenger Dart",
        "page": 269,
        "type": "R|XPHB",
        "range": "20/60",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 0.25,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "dart|xphb",
        "property": [
          "F|XPHB",
          "T|XPHB"
        ],
        "_baseName": "Dart",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 5,
        "_entryType": "weapon ({@item Dart|Xphb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, ranged weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "2d4",
        "name": "Double-Bladed Scimitar",
        "page": 21,
        "type": "M",
        "sword": true,
        "value": 10000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "ERLW",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "hasFluff": true,
        "property": [
          "S",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d4",
        "name": "Holy Avenger Double-Bladed Scimitar",
        "page": 269,
        "type": "M",
        "srd52": true,
        "sword": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "entries": [
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          }
        ],
        "baseItem": "double-bladed scimitar|erlw",
        "property": [
          "S",
          "2H"
        ],
        "_baseName": "Double-Bladed Scimitar",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseValue": 10000,
        "_entryType": "weapon ({@item Double-Bladed Scimitar|Erlw})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "ERLW",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Double-Bladed Scimitar|ERLW|base item} can be found in Eberron: Rising from the Last War, page 21.}"
          },
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "If you attack with a double-bladed scimitar as part of the {@action Attack} action on your turn, you can use a bonus action immediately after to make a melee attack with it. This attack deals {@damage 1d4} slashing damage on a hit, instead of {@damage 2d4}."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Flail",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Holy Avenger Flail",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "flail|xphb",
        "_baseName": "Flail",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Flail|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Glaive",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 2000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "polearm": true,
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Holy Avenger Glaive",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "polearm": true,
        "baseItem": "glaive|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Glaive",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 2000,
        "_entryType": "weapon ({@item Glaive|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "axe": true,
        "dmg1": "1d12",
        "name": "Greataxe",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 3000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d12",
        "name": "Holy Avenger Greataxe",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "baseItem": "greataxe|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Greataxe",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 3000,
        "_entryType": "weapon ({@item Greataxe|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "club": true,
        "dmg1": "1d8",
        "name": "Greatclub",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 20,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "property": [
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "DrDe-BD"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "club": true,
        "dmg1": "1d8",
        "name": "Holy Avenger Greatclub",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "baseItem": "greatclub|xphb",
        "property": [
          "2H|XPHB"
        ],
        "_baseName": "Greatclub",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 20,
        "_entryType": "weapon ({@item Greatclub|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "2d6",
        "name": "Greatsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Holy Avenger Greatsword",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Graze|XPHB"
        ],
        "baseItem": "greatsword|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Greatsword",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Greatsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Graze",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Halberd",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 2000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "polearm": true,
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Holy Avenger Halberd",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "polearm": true,
        "baseItem": "halberd|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Halberd",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 2000,
        "_entryType": "weapon ({@item Halberd|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Hand Crossbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "30/120",
        "srd52": true,
        "value": 7500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "L|XPHB",
          "LD|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Holy Avenger Hand Crossbow",
        "page": 269,
        "type": "R|XPHB",
        "range": "30/120",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "baseItem": "hand crossbow|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "L|XPHB",
          "LD|XPHB"
        ],
        "_baseName": "Hand Crossbow",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 7500,
        "_entryType": "weapon ({@item Hand Crossbow|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, ranged weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "axe": true,
        "dmg1": "1d6",
        "name": "Handaxe",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d6",
        "name": "Holy Avenger Handaxe",
        "page": 269,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "handaxe|xphb",
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_baseName": "Handaxe",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Handaxe|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Heavy Crossbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "100/400",
        "srd52": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "H|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Holy Avenger Heavy Crossbow",
        "page": 269,
        "type": "R|XPHB",
        "range": "100/400",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "baseItem": "heavy crossbow|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "H|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Heavy Crossbow",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Heavy Crossbow|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, ranged weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Hooked Shortspear",
        "page": 224,
        "type": "M",
        "__prop": "baseitem",
        "rarity": "unknown",
        "source": "OotA",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus."
        ],
        "property": [
          "L"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Holy Avenger Hooked Shortspear",
        "page": 269,
        "type": "M",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus."
        ],
        "baseItem": "hooked shortspear|oota",
        "property": [
          "L"
        ],
        "_baseName": "Hooked Shortspear",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_entryType": "weapon ({@item Hooked Shortspear|Oota})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "OotA",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Hooked Shortspear|OotA|base item} can be found in Out of the Abyss, page 224.}"
          },
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          "On a hit with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall {@condition prone}. The DC is 8 + the wielder's Strength modifier + the wielder's proficiency bonus.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Hoopak",
        "page": 188,
        "type": "M",
        "range": "40/160",
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "DSotDQ",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          }
        ],
        "ammoType": "sling bullet|phb",
        "property": [
          "A",
          "F",
          "S",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Holy Avenger Hoopak",
        "page": 269,
        "type": "M",
        "range": "40/160",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "entries": [
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          }
        ],
        "ammoType": "sling bullet|phb",
        "baseItem": "hoopak|dsotdq",
        "property": [
          "A",
          "F",
          "S",
          "2H"
        ],
        "_baseName": "Hoopak",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseValue": 10,
        "_entryType": "weapon ({@item Hoopak|Dsotdq})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "DSotDQ",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Hoopak|DSotDQ|base item} can be found in Dragonlance: Shadow of the Dragon Queen, page 188.}"
          },
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          "A hoopak is a sturdy stick with a sling at one end and a pointed tip at the other.",
          {
            "name": "Special",
            "type": "entries",
            "entries": [
              "When you make a melee attack with this weapon, you ignore its ammunition property. You can use the hoopak as a martial ranged weapon. If you do, it uses the ammunition property, uses sling bullets, and deals {@damage 1d4} bludgeoning damage on a hit."
            ]
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d10",
        "name": "Hunting Rifle",
        "page": 73,
        "type": "R|XPHB",
        "range": "80/240",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 5,
        "source": "XDMG",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d10",
        "name": "Holy Avenger Hunting Rifle",
        "page": 269,
        "type": "R|XPHB",
        "range": "80/240",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "reload": 5,
        "source": "XDMG",
        "weapon": true,
        "weight": 8,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "hunting rifle|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_baseName": "Hunting Rifle",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_entryType": "weapon ({@item Hunting Rifle|Xdmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "valueRarity": "rare",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Javelin",
        "page": 215,
        "type": "M|XPHB",
        "range": "30/120",
        "spear": true,
        "srd52": true,
        "value": 50,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "property": [
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Holy Avenger Javelin",
        "page": 269,
        "type": "M|XPHB",
        "range": "30/120",
        "spear": true,
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "baseItem": "javelin|xphb",
        "property": [
          "T|XPHB"
        ],
        "_baseName": "Javelin",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 50,
        "_entryType": "weapon ({@item Javelin|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Lance",
        "page": 215,
        "type": "M|XPHB",
        "lance": true,
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "P",
        "edition": "one",
        "entries": [
          "A Lance requires two hands to wield when you aren't mounted."
        ],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "H|XPHB",
          "R|XPHB",
          {
            "uid": "2H|XPHB",
            "note": "unless mounted"
          }
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A Lance requires two hands to wield when you aren't mounted.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Holy Avenger Lance",
        "page": 269,
        "type": "M|XPHB",
        "lance": true,
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "P",
        "edition": "one",
        "entries": [
          "A Lance requires two hands to wield when you aren't mounted."
        ],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "lance|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          {
            "uid": "2H|XPHB",
            "note": "unless mounted"
          }
        ],
        "_baseName": "Lance",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Lance|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          "A Lance requires two hands to wield when you aren't mounted.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "age": "futuristic",
        "dmg1": "3d6",
        "name": "Laser Pistol",
        "page": 73,
        "type": "R|XPHB",
        "range": "40/120",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 50,
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "R",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "very rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "dmg1": "3d6",
        "name": "Holy Avenger Laser Pistol",
        "page": 269,
        "type": "R|XPHB",
        "range": "40/120",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "reload": 50,
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "R",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "baseItem": "laser pistol|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "_baseName": "Laser Pistol",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_entryType": "weapon ({@item Laser Pistol|Xdmg})",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "valueRarity": "very rare",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "age": "futuristic",
        "dmg1": "3d8",
        "name": "Laser Rifle",
        "page": 73,
        "type": "R|XPHB",
        "range": "100/300",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 30,
        "source": "XDMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "R",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "very rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "futuristic",
        "dmg1": "3d8",
        "name": "Holy Avenger Laser Rifle",
        "page": 269,
        "type": "R|XPHB",
        "range": "100/300",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "reload": 30,
        "source": "XDMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "R",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "energy cell|xdmg",
        "baseItem": "laser rifle|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_baseName": "Laser Rifle",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_entryType": "weapon ({@item Laser Rifle|Xdmg})",
        "_textTypes": [
          "futuristic",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "valueRarity": "very rare",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Light Crossbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "80/320",
        "srd52": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "DrDe-DaS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Holy Avenger Light Crossbow",
        "page": 269,
        "type": "R|XPHB",
        "range": "80/320",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "bolt|xphb",
        "baseItem": "light crossbow|xphb",
        "crossbow": true,
        "property": [
          "A|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Light Crossbow",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Light Crossbow|Xphb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, ranged weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Light Hammer",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 200,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Holy Avenger Light Hammer",
        "page": 269,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "__prop": "item",
        "hammer": true,
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "light hammer|xphb",
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_baseName": "Light Hammer",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Light Hammer|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Light Repeating Crossbow",
        "page": 224,
        "type": "R",
        "range": "40/160",
        "__prop": "baseitem",
        "rarity": "unknown",
        "source": "OotA",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "entries": [
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action."
        ],
        "ammoType": "crossbow bolt|phb",
        "crossbow": true,
        "property": [
          "A",
          "2H"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Holy Avenger Light Repeating Crossbow",
        "page": 269,
        "type": "R",
        "range": "40/160",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 5,
        "dmgType": "P",
        "entries": [
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action."
        ],
        "ammoType": "crossbow bolt|phb",
        "baseItem": "light repeating crossbow|oota",
        "crossbow": true,
        "property": [
          "A",
          "2H"
        ],
        "_baseName": "Light Repeating Crossbow",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_entryType": "weapon ({@item Light Repeating Crossbow|Oota})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "OotA",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Light Repeating Crossbow|OotA|base item} can be found in Out of the Abyss, page 224.}"
          },
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          "This crossbow is fitted with a cartridge that can hold up to six crossbow bolts. It automatically reloads after firing until the cartridge runs out of ammunition. Reloading the cartridge takes an action.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack. Loading a one-handed weapon requires a free hand. At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.",
                "If you use a weapon that has the ammunition property to make a melee attack, you treat the weapon as an improvised weapon. A sling must be loaded to deal any damage when used in this way."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, ranged weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "bow": true,
        "dmg1": "1d8",
        "name": "Longbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "150/600",
        "srd52": true,
        "value": 5000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "arrow|xphb",
        "property": [
          "A|XPHB",
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "bow": true,
        "dmg1": "1d8",
        "name": "Holy Avenger Longbow",
        "page": 269,
        "type": "R|XPHB",
        "range": "150/600",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "arrow|xphb",
        "baseItem": "longbow|xphb",
        "property": [
          "A|XPHB",
          "H|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Longbow",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 5000,
        "_entryType": "weapon ({@item Longbow|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, ranged weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Longsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Holy Avenger Longsword",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "longsword|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Longsword",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Longsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "mace": true,
        "name": "Mace",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "mace": true,
        "name": "Holy Avenger Mace",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "mace|xphb",
        "_baseName": "Mace",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Mace|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "2d6",
        "name": "Maul",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "2d6",
        "name": "Holy Avenger Maul",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "hammer": true,
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "maul|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Maul",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Maul|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "mace": true,
        "name": "Morningstar",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "mace": true,
        "name": "Holy Avenger Morningstar",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "morningstar|xphb",
        "_baseName": "Morningstar",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Morningstar|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d12",
        "name": "Musket",
        "page": 215,
        "type": "R|XPHB",
        "range": "40/120",
        "srd52": true,
        "value": 50000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 10,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon, firearm",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d12",
        "name": "Holy Avenger Musket",
        "page": 269,
        "type": "R|XPHB",
        "range": "40/120",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 10,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "musket|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Musket",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 50000,
        "_entryType": "weapon ({@item Musket|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, ranged weapon, firearm",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Pike",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Holy Avenger Pike",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 18,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "baseItem": "pike|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Pike",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Pike|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Pistol",
        "page": 215,
        "type": "R|XPHB",
        "range": "30/90",
        "srd52": true,
        "value": 25000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, ranged weapon, firearm",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Holy Avenger Pistol",
        "page": 269,
        "type": "R|XPHB",
        "range": "30/90",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "pistol|xphb",
        "property": [
          "A|XPHB",
          "LD|XPHB"
        ],
        "_baseName": "Pistol",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 25000,
        "_entryType": "weapon ({@item Pistol|Xphb})",
        "_textTypes": [
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Loading",
              "type": "entries",
              "entries": [
                "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, ranged weapon, firearm",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Quarterstaff",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 20,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Holy Avenger Quarterstaff",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "quarterstaff|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Quarterstaff",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 20,
        "_entryType": "weapon ({@item Quarterstaff|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Rapier",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rapier": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Holy Avenger Rapier",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "__prop": "item",
        "rapier": true,
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "rapier|xphb",
        "property": [
          "F|XPHB"
        ],
        "_baseName": "Rapier",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Rapier|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Revolver",
        "page": 73,
        "type": "R|XPHB",
        "range": "40/120",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 6,
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Sap|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Holy Avenger Revolver",
        "page": 269,
        "type": "R|XPHB",
        "range": "40/120",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "reload": 6,
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Sap|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "revolver|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "_baseName": "Revolver",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_entryType": "weapon ({@item Revolver|Xdmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "valueRarity": "rare",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Scimitar",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-DaS"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Holy Avenger Scimitar",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "scimitar|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_baseName": "Scimitar",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Scimitar|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d6",
        "name": "Semiautomatic Pistol",
        "page": 73,
        "type": "R|XPHB",
        "range": "50/150",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 15,
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d6",
        "name": "Holy Avenger Semiautomatic Pistol",
        "page": 269,
        "type": "R|XPHB",
        "range": "50/150",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "reload": 15,
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "semiautomatic pistol|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG"
        ],
        "_baseName": "Semiautomatic Pistol",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_entryType": "weapon ({@item Semiautomatic Pistol|Xdmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "valueRarity": "rare",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "bow": true,
        "dmg1": "1d6",
        "name": "Shortbow",
        "page": 215,
        "type": "R|XPHB",
        "range": "80/320",
        "srd52": true,
        "value": 2500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "arrow|xphb",
        "property": [
          "A|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "DrDe-TWoO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "bow": true,
        "dmg1": "1d6",
        "name": "Holy Avenger Shortbow",
        "page": 269,
        "type": "R|XPHB",
        "range": "80/320",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "ammoType": "arrow|xphb",
        "baseItem": "shortbow|xphb",
        "property": [
          "A|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Shortbow",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 2500,
        "_entryType": "weapon ({@item Shortbow|Xphb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, ranged weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "name": "Shortsword",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "referenceSources": [
          "DrDe-SD",
          "DrDe-TWoO"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "name": "Holy Avenger Shortsword",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "sword": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "shortsword|xphb",
        "property": [
          "F|XPHB",
          "L|XPHB"
        ],
        "_baseName": "Shortsword",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Shortsword|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Shotgun",
        "page": 73,
        "type": "R|XPHB",
        "range": "30/90",
        "__prop": "baseitem",
        "rarity": "none",
        "reload": 2,
        "source": "XDMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Push|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "valueRarity": "rare",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "age": "modern",
        "dmg1": "2d8",
        "name": "Holy Avenger Shotgun",
        "page": 269,
        "type": "R|XPHB",
        "range": "30/90",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "reload": 2,
        "source": "XDMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "firearm": true,
        "mastery": [
          "Push|XPHB"
        ],
        "ammoType": "firearm bullet|xphb",
        "baseItem": "shotgun|xdmg",
        "property": [
          "AF|XDMG",
          "RLD|XDMG",
          "2H|XPHB"
        ],
        "_baseName": "Shotgun",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_entryType": "weapon ({@item Shotgun|Xdmg})",
        "_textTypes": [
          "modern",
          "martial weapon",
          "ranged weapon",
          "firearm"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "valueRarity": "rare",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reload",
              "type": "entries",
              "entries": [
                "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 400000,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Sickle",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "property": [
          "L|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Holy Avenger Sickle",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Nick|XPHB"
        ],
        "baseItem": "sickle|xphb",
        "property": [
          "L|XPHB"
        ],
        "_baseName": "Sickle",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 100,
        "_entryType": "weapon ({@item Sickle|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Nick",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "When you make the extra attack of the Light property, you can make it as part of the {@action Attack|XPHB} action instead of as a {@variantrule Bonus Action|XPHB}. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Sling",
        "page": 215,
        "type": "R|XPHB",
        "range": "30/120",
        "srd52": true,
        "value": 10,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "sling bullet|xphb",
        "property": [
          "A|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, ranged weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Holy Avenger Sling",
        "page": 269,
        "type": "R|XPHB",
        "range": "30/120",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "ammoType": "sling bullet|xphb",
        "baseItem": "sling|xphb",
        "property": [
          "A|XPHB"
        ],
        "_baseName": "Sling",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 10,
        "_entryType": "weapon ({@item Sling|Xphb})",
        "_textTypes": [
          "simple weapon",
          "ranged weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "type"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Range",
              "type": "entries",
              "entries": [
                "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Ammunition",
              "type": "entries",
              "entries": [
                "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, ranged weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Spear",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "spear": true,
        "srd52": true,
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "referenceSources": [
          "HotB"
        ],
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Holy Avenger Spear",
        "page": 269,
        "type": "M|XPHB",
        "range": "20/60",
        "spear": true,
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "spear|xphb",
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_baseName": "Spear",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 100,
        "_entryType": "weapon ({@item Spear|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Staff",
        "page": 224,
        "type": "SCF|XPHB",
        "group": [
          "Arcane Focus"
        ],
        "srd52": true,
        "staff": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "scfType": "arcane",
        "property": [
          "V"
        ],
        "_category": "Basic",
        "_entryType": "staff, weapon, spellcasting focus",
        "_textTypes": [
          "staff",
          "simple weapon",
          "melee weapon",
          "spellcasting focus"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "type.SCF"
            },
            "type": "wrapper",
            "wrapped": "An Arcane Focus takes a specific form and is bejeweled or carved to channel arcane magic. A {@class Sorcerer|XPHB}, {@class Warlock|XPHB}, or {@class Wizard|XPHB} can use such an item as a {@variantrule Spellcasting Focus|XPHB}."
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Holy Avenger Staff",
        "page": 269,
        "type": "SCF|XPHB",
        "group": [
          "Arcane Focus"
        ],
        "srd52": true,
        "staff": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "scfType": "arcane",
        "baseItem": "staff|xphb",
        "property": [
          "V"
        ],
        "_baseName": "Staff",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "staff, weapon ({@item Staff|Xphb}), spellcasting focus",
        "_textTypes": [
          "staff",
          "simple weapon",
          "melee weapon",
          "spellcasting focus"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "type.SCF"
            },
            "type": "wrapper",
            "wrapped": "An Arcane Focus takes a specific form and is bejeweled or carved to channel arcane magic. A {@class Sorcerer|XPHB}, {@class Warlock|XPHB}, or {@class Wizard|XPHB} can use such an item as a {@variantrule Spellcasting Focus|XPHB}."
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Trident",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Holy Avenger Trident",
        "page": 269,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 4,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "trident|xphb",
        "property": [
          "T|XPHB",
          "V|XPHB"
        ],
        "_baseName": "Trident",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Trident|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "War Pick",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Holy Avenger War Pick",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "P",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Sap|XPHB"
        ],
        "baseItem": "war pick|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "War Pick",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item War Pick|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Sap",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Warhammer",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1500,
        "__prop": "baseitem",
        "hammer": true,
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 5,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Holy Avenger Warhammer",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "hammer": true,
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 5,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Push|XPHB"
        ],
        "baseItem": "warhammer|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Warhammer",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 1500,
        "_entryType": "weapon ({@item Warhammer|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Push",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d4",
        "name": "Whip",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 200,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "property": [
          "F|XPHB",
          "R|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d4",
        "name": "Holy Avenger Whip",
        "page": 269,
        "type": "M|XPHB",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Slow|XPHB"
        ],
        "baseItem": "whip|xphb",
        "property": [
          "F|XPHB",
          "R|XPHB"
        ],
        "_baseName": "Whip",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 200,
        "_entryType": "weapon ({@item Whip|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Finesse",
              "type": "entries",
              "entries": [
                "When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Slow",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to it, you can reduce its {@variantrule Speed|XPHB} by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the {@variantrule Speed|XPHB} reduction doesn't exceed 10 feet."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "martial weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_valueFromRarity": 20000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Wooden Staff",
        "page": 225,
        "type": "SCF|XPHB",
        "group": [
          "Druidic Focus"
        ],
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "scfType": "druid",
        "property": [
          "V"
        ],
        "_category": "Basic",
        "_entryType": "weapon, spellcasting focus",
        "_textTypes": [
          "simple weapon",
          "spellcasting focus"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "type.SCF"
            },
            "type": "wrapper",
            "wrapped": "A Druidic Focus takes a specific form and is carved, tied with ribbon, or painted to channel primal magic. A {@class Druid|XPHB} or {@class Ranger|XPHB} can use such an object as a {@variantrule Spellcasting Focus|XPHB}."
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d6",
        "dmg2": "1d8",
        "name": "Holy Avenger Wooden Staff",
        "page": 269,
        "type": "SCF|XPHB",
        "group": [
          "Druidic Focus"
        ],
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weight": 4,
        "dmgType": "B",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "scfType": "druid",
        "baseItem": "wooden staff|xphb",
        "property": [
          "V"
        ],
        "_baseName": "Wooden Staff",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Wooden Staff|Xphb}), spellcasting focus",
        "_textTypes": [
          "simple weapon",
          "spellcasting focus"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "type.SCF"
            },
            "type": "wrapper",
            "wrapped": "A Druidic Focus takes a specific form and is carved, tied with ribbon, or painted to channel primal magic. A {@class Druid|XPHB} or {@class Ranger|XPHB} can use such an object as a {@variantrule Spellcasting Focus|XPHB}."
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_attunementCategory": "Requires Attunement By..."
      }
    },
    {
      "base": {
        "dmg1": "1d8",
        "name": "Yklwa",
        "page": 32,
        "type": "M",
        "range": "10/30",
        "value": 100,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "ToA",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "entries": [
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing."
        ],
        "property": [
          "T"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d8",
        "name": "Holy Avenger Yklwa",
        "page": 269,
        "type": "M",
        "range": "10/30",
        "srd52": true,
        "__prop": "item",
        "rarity": "legendary",
        "source": "XDMG",
        "weapon": true,
        "weight": 3,
        "dmgType": "P",
        "entries": [
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing."
        ],
        "baseItem": "yklwa|toa",
        "property": [
          "T"
        ],
        "_baseName": "Yklwa",
        "_category": "Specific Variant",
        "reqAttune": "by a paladin",
        "_baseValue": 100,
        "_entryType": "weapon ({@item Yklwa|Toa})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Legendary|XDMG",
          "Relics - Legendary|XDMG"
        ],
        "_attunement": "(Requires Attunement By a Paladin)",
        "_baseSource": "ToA",
        "_isEnhanced": true,
        "bonusWeapon": "+3",
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "note"
            },
            "type": "wrapper",
            "wrapped": "{@note The {@item Yklwa|ToA|base item} can be found in Tomb of Annihilation, page 32.}"
          },
          "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
          "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
          "A yklwa (pronounced YICK-ul-wah) is a simple melee weapon that is the traditional weapon of Chultan warriors. A yklwa consists of a 3-foot wooden shaft with a steel or stone blade up to 18 inches long. Although it has the thrown weapon property, the yklwa is not well balanced for throwing.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property."
              ]
            }
          }
        ],
        "_variantName": "Holy Avenger",
        "_entrySubType": "simple weapon, melee weapon",
        "reqAttuneTags": [
          {
            "class": "paladin"
          }
        ],
        "basicRules2024": true,
        "genericVariant": {
          "name": "Holy Avenger",
          "source": "XDMG"
        },
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_valueFromRarity": 20000000,
        "_attunementCategory": "Requires Attunement By..."
      }
    }
  ],
  "_category": "Generic Variant",
  "reqAttune": "by a paladin",
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "lootTables": [
    "Armaments - Legendary|XDMG",
    "Relics - Legendary|XDMG"
  ],
  "_attunement": "(Requires Attunement By a Paladin)",
  "_isEnhanced": true,
  "bonusWeapon": "+3",
  "_fullEntries": [
    "You gain a +3 bonus to attack rolls and damage rolls made with this magic weapon. When you hit a Fiend or an Undead with it, that creature takes an extra {@damage 2d10} Radiant damage.",
    "While you hold the drawn weapon, it creates a 10-foot {@variantrule Emanation [Area of Effect]|XPHB|Emanation} originating from you. You and all creatures {@variantrule Friendly [Attitude]|XPHB|Friendly} to you in the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} have {@variantrule Advantage|XPHB} on saving throws against spells and other magical effects. If you have 17 or more levels in the Paladin class, the size of the {@variantrule Emanation [Area of Effect]|XPHB|Emanation} increases to 30 feet.",
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Antimatter Rifle|XDMG} ({@item Holy Avenger Antimatter Rifle|XDMG})",
              "{@item Automatic Rifle|XDMG} ({@item Holy Avenger Automatic Rifle|XDMG})",
              "{@item Battleaxe|XPHB} ({@item Holy Avenger Battleaxe|XDMG})",
              "{@item Blowgun|XPHB} ({@item Holy Avenger Blowgun|XDMG})",
              "{@item Club|XPHB} ({@item Holy Avenger Club|XDMG})",
              "{@item Dagger|XPHB} ({@item Holy Avenger Dagger|XDMG})",
              "{@item Dart|XPHB} ({@item Holy Avenger Dart|XDMG})",
              "{@item Double-Bladed Scimitar|ERLW} ({@item Holy Avenger Double-Bladed Scimitar|XDMG})",
              "{@item Flail|XPHB} ({@item Holy Avenger Flail|XDMG})",
              "{@item Glaive|XPHB} ({@item Holy Avenger Glaive|XDMG})",
              "{@item Greataxe|XPHB} ({@item Holy Avenger Greataxe|XDMG})",
              "{@item Greatclub|XPHB} ({@item Holy Avenger Greatclub|XDMG})",
              "{@item Greatsword|XPHB} ({@item Holy Avenger Greatsword|XDMG})",
              "{@item Halberd|XPHB} ({@item Holy Avenger Halberd|XDMG})",
              "{@item Hand Crossbow|XPHB} ({@item Holy Avenger Hand Crossbow|XDMG})",
              "{@item Handaxe|XPHB} ({@item Holy Avenger Handaxe|XDMG})",
              "{@item Heavy Crossbow|XPHB} ({@item Holy Avenger Heavy Crossbow|XDMG})",
              "{@item Hooked Shortspear|OotA} ({@item Holy Avenger Hooked Shortspear|XDMG})",
              "{@item Hoopak|DSotDQ} ({@item Holy Avenger Hoopak|XDMG})",
              "{@item Hunting Rifle|XDMG} ({@item Holy Avenger Hunting Rifle|XDMG})",
              "{@item Javelin|XPHB} ({@item Holy Avenger Javelin|XDMG})",
              "{@item Lance|XPHB} ({@item Holy Avenger Lance|XDMG})",
              "{@item Laser Pistol|XDMG} ({@item Holy Avenger Laser Pistol|XDMG})",
              "{@item Laser Rifle|XDMG} ({@item Holy Avenger Laser Rifle|XDMG})",
              "{@item Light Crossbow|XPHB} ({@item Holy Avenger Light Crossbow|XDMG})",
              "{@item Light Hammer|XPHB} ({@item Holy Avenger Light Hammer|XDMG})",
              "{@item Light Repeating Crossbow|OotA} ({@item Holy Avenger Light Repeating Crossbow|XDMG})",
              "{@item Longbow|XPHB} ({@item Holy Avenger Longbow|XDMG})",
              "{@item Longsword|XPHB} ({@item Holy Avenger Longsword|XDMG})",
              "{@item Mace|XPHB} ({@item Holy Avenger Mace|XDMG})",
              "{@item Maul|XPHB} ({@item Holy Avenger Maul|XDMG})",
              "{@item Morningstar|XPHB} ({@item Holy Avenger Morningstar|XDMG})",
              "{@item Musket|XPHB} ({@item Holy Avenger Musket|XDMG})",
              "{@item Pike|XPHB} ({@item Holy Avenger Pike|XDMG})",
              "{@item Pistol|XPHB} ({@item Holy Avenger Pistol|XDMG})",
              "{@item Quarterstaff|XPHB} ({@item Holy Avenger Quarterstaff|XDMG})",
              "{@item Rapier|XPHB} ({@item Holy Avenger Rapier|XDMG})",
              "{@item Revolver|XDMG} ({@item Holy Avenger Revolver|XDMG})",
              "{@item Scimitar|XPHB} ({@item Holy Avenger Scimitar|XDMG})",
              "{@item Semiautomatic Pistol|XDMG} ({@item Holy Avenger Semiautomatic Pistol|XDMG})",
              "{@item Shortbow|XPHB} ({@item Holy Avenger Shortbow|XDMG})",
              "{@item Shortsword|XPHB} ({@item Holy Avenger Shortsword|XDMG})",
              "{@item Shotgun|XDMG} ({@item Holy Avenger Shotgun|XDMG})",
              "{@item Sickle|XPHB} ({@item Holy Avenger Sickle|XDMG})",
              "{@item Sling|XPHB} ({@item Holy Avenger Sling|XDMG})",
              "{@item Spear|XPHB} ({@item Holy Avenger Spear|XDMG})",
              "{@item Staff|XPHB} ({@item Holy Avenger Staff|XDMG})",
              "{@item Trident|XPHB} ({@item Holy Avenger Trident|XDMG})",
              "{@item War Pick|XPHB} ({@item Holy Avenger War Pick|XDMG})",
              "{@item Warhammer|XPHB} ({@item Holy Avenger Warhammer|XDMG})",
              "{@item Whip|XPHB} ({@item Holy Avenger Whip|XDMG})",
              "{@item Wooden Staff|XPHB} ({@item Holy Avenger Wooden Staff|XDMG})",
              "{@item Yklwa|ToA} ({@item Holy Avenger Yklwa|XDMG})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "reqAttuneTags": [
    {
      "class": "paladin"
    }
  ],
  "basicRules2024": true,
  "hasFluffImages": true,
  "_valueFromRarity": 20000000,
  "_attunementCategory": "Requires Attunement By..."
}