Hellfire Shotgun

ItemBGDIAp. 2232024uncommon
Type
R|XPHB
Rarity
uncommon
Weight
7 lb.
Damage
2d8 P
Properties
AF|XDMG, RLD|XDMG, 2H|XPHB
Mastery
Push|XPHB
Range
30/90
Raw data
{
  "age": "modern",
  "dmg1": "2d8",
  "name": "Hellfire Shotgun",
  "page": 223,
  "type": "R|XPHB",
  "light": [
    {
      "dim": 5
    }
  ],
  "range": "30/90",
  "__prop": "item",
  "rarity": "uncommon",
  "reload": 2,
  "source": "BGDIA",
  "weapon": true,
  "weight": 7,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "firearm": true,
  "mastery": [
    "Push|XPHB"
  ],
  "ammoType": "firearm bullet|xphb",
  "baseItem": "shotgun|xdmg",
  "property": [
    "AF|XDMG",
    "RLD|XDMG",
    "2H|XPHB"
  ],
  "_baseName": "Shotgun",
  "_category": "Specific Variant",
  "_entryType": "weapon ({@item Shotgun|Xdmg})",
  "_textTypes": [
    "modern",
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": null,
  "_baseSource": "XDMG",
  "_isEnhanced": true,
  "valueRarity": "rare",
  "_fullEntries": [
    "This weapon is fashioned from infernal iron and traced with veins of hellfire that shed dim light in a 5-foot-radius.",
    "Any humanoid killed by an attack made with this weapon has its soul funneled into the River Styx, where it's reborn instantly as a {@creature lemure} devil.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Reload",
        "type": "entries",
        "entries": [
          "You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Push",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
        ]
      }
    }
  ],
  "_variantName": "Hellfire Weapon",
  "_entrySubType": "modern, martial weapon, ranged weapon, firearm",
  "genericVariant": {
    "name": "Hellfire Weapon",
    "source": "BGDIA"
  },
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "_valueFromRarity": 400000,
  "_attunementCategory": "No Attunement Required"
}
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