Heavy Crossbow of Throne's Command

ItemBMTp. 392024very rare
Type
R|XPHB
Rarity
very rare
Attunement
Required
Weight
18 lb.
Damage
1d10 P
Properties
A|XPHB, H|XPHB, LD|XPHB, 2H|XPHB
Mastery
Push|XPHB
Range
100/400
Raw data
{
  "dmg1": "1d10",
  "name": "Heavy Crossbow of Throne's Command",
  "page": 39,
  "type": "R|XPHB",
  "range": "100/400",
  "__prop": "item",
  "rarity": "very rare",
  "source": "BMT",
  "weapon": true,
  "weight": 18,
  "charges": 5,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Push|XPHB"
  ],
  "ammoType": "bolt|xphb",
  "baseItem": "heavy crossbow|xphb",
  "crossbow": true,
  "property": [
    "A|XPHB",
    "H|XPHB",
    "LD|XPHB",
    "2H|XPHB"
  ],
  "recharge": "dawn",
  "_baseName": "Heavy Crossbow",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 5000,
  "_entryType": "weapon ({@item Heavy Crossbow|Xphb})",
  "_textTypes": [
    "martial weapon",
    "ranged weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "This weapon is bedecked in ornate gold filigree and deep-blue and maroon jewels. You gain a +1 bonus to attack and damage rolls made with this weapon. Additionally, you gain proficiency in the {@skill Intimidation} and {@skill Persuasion} skills if you don't already have it.",
    {
      "name": "Spellcasting",
      "type": "entries",
      "entries": [
        "The weapon has 5 charges. You can use a bonus action and expend 1 or more of its charges to cast one of the following spells (save {@dc 16}): {@spell Command} (1 charge), {@spell Zone of Truth} (2 charges), {@spell Compulsion} (4 charges), {@spell Banishment} (4 charges), or {@spell Dominate Person} (5 charges).",
        "The weapon regains {@dice 1d4} expended charges daily at dawn."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Loading",
        "type": "entries",
        "entries": [
          "You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Push",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller."
        ]
      }
    }
  ],
  "_variantName": "Weapon of Throne's Command",
  "_entrySubType": "martial weapon, ranged weapon",
  "attachedSpells": {
    "charges": {
      "1": [
        "command"
      ],
      "2": [
        "zone of truth"
      ],
      "4": [
        "banishment",
        "compulsion"
      ],
      "5": [
        "dominate person"
      ]
    }
  },
  "genericVariant": {
    "name": "Weapon of Throne's Command",
    "source": "BMT"
  },
  "rechargeAmount": "{@dice 1d4}",
  "weaponCategory": "martial",
  "_valueFromRarity": 4000000,
  "grantsProficiency": true,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}