Hazirawn

ItemHotDQp. 942014legendary
Type
M
Rarity
legendary
Attunement
Required
Weight
6 lb.
Damage
2d6 S
Properties
H, 2H

A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. Even if you aren't attuned to the sword, you gain a +1 bonus to attack and damage rolls made with this weapon. If you are not attuned to Hazirawn, you deal an extra 1d6 necrotic damage when you hit with the weapon.

Increased Potency

While you are attuned to this weapon, its bonus on attack and damage rolls increases to +2, and a hit deals an extra 2d6 necrotic damage (instead of 1d6).

Spells

Hazirawn has 4 charges to cast spells. As long as the sword is attuned to you and you are holding it in your hand, you can cast detect magic (1 charge), detect evil and good (1 charge), or detect thoughts (2 charges). Each night at midnight, Hazirawn regains 1d4 expended charges.

Wounding

While you are attuned to the weapon, any creature that you hit with Hazirawn can't regain hit points for 1 minute. The target can make a DC 15 Constitution saving throw at the end of each of its turns, ending this effect early on a success.

Raw data
{
  "dmg1": "2d6",
  "name": "Hazirawn",
  "page": 94,
  "type": "M",
  "__prop": "item",
  "rarity": "legendary",
  "source": "HotDQ",
  "weight": 6,
  "charges": 4,
  "dmgType": "S",
  "entries": [
    "A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. Even if you aren't attuned to the sword, you gain a +1 bonus to attack and damage rolls made with this weapon. If you are not attuned to Hazirawn, you deal an extra {@damage 1d6} necrotic damage when you hit with the weapon.",
    {
      "name": "Increased Potency",
      "type": "entries",
      "entries": [
        "While you are attuned to this weapon, its bonus on attack and damage rolls increases to +2, and a hit deals an extra {@damage 2d6} necrotic damage (instead of {@dice 1d6})."
      ]
    },
    {
      "name": "Spells",
      "type": "entries",
      "entries": [
        "Hazirawn has 4 charges to cast spells. As long as the sword is attuned to you and you are holding it in your hand, you can cast {@spell detect magic} (1 charge), {@spell detect evil and good} (1 charge), or {@spell detect thoughts} (2 charges). Each night at midnight, Hazirawn regains {@dice 1d4} expended charges."
      ]
    },
    {
      "name": "Wounding",
      "type": "entries",
      "entries": [
        "While you are attuned to the weapon, any creature that you hit with Hazirawn can't regain hit points for 1 minute. The target can make a {@dc 15} Constitution saving throw at the end of each of its turns, ending this effect early on a success."
      ]
    }
  ],
  "baseItem": "greatsword|phb",
  "property": [
    "H",
    "2H"
  ],
  "recharge": "midnight",
  "sentient": true,
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "weapon ({@item Greatsword|Phb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "A sentient (neutral evil) greatsword, Hazirawn is capable of speech in Common and Netherese. Even if you aren't attuned to the sword, you gain a +1 bonus to attack and damage rolls made with this weapon. If you are not attuned to Hazirawn, you deal an extra {@damage 1d6} necrotic damage when you hit with the weapon.",
    {
      "name": "Increased Potency",
      "type": "entries",
      "entries": [
        "While you are attuned to this weapon, its bonus on attack and damage rolls increases to +2, and a hit deals an extra {@damage 2d6} necrotic damage (instead of {@dice 1d6})."
      ]
    },
    {
      "name": "Spells",
      "type": "entries",
      "entries": [
        "Hazirawn has 4 charges to cast spells. As long as the sword is attuned to you and you are holding it in your hand, you can cast {@spell detect magic} (1 charge), {@spell detect evil and good} (1 charge), or {@spell detect thoughts} (2 charges). Each night at midnight, Hazirawn regains {@dice 1d4} expended charges."
      ]
    },
    {
      "name": "Wounding",
      "type": "entries",
      "entries": [
        "While you are attuned to the weapon, any creature that you hit with Hazirawn can't regain hit points for 1 minute. The target can make a {@dc 15} Constitution saving throw at the end of each of its turns, ending this effect early on a success."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
        ]
      }
    }
  ],
  "otherSources": [
    {
      "page": 178,
      "source": "ToD"
    }
  ],
  "reqAttuneAlt": "optional",
  "_entrySubType": "martial weapon, melee weapon",
  "attachedSpells": {
    "charges": {
      "1": [
        "detect evil and good",
        "detect magic"
      ],
      "2": [
        "detect thoughts"
      ]
    }
  },
  "rechargeAmount": "{@dice 1d4}",
  "weaponCategory": "martial",
  "_valueFromRarity": 20000000,
  "referenceSources": [
    "RoT"
  ],
  "_attunementCategory": [
    "Requires Attunement",
    "Attunement Optional"
  ]
}