Harp of Gilded Plenty

ItemBGGp. 1122014legendary
Type
INS
Rarity
legendary
Attunement
Required

This golden harp is sculpted in the image of the god Iallanis, depicted as a young cloud giant woman. When a creature comes within 5 feet of the harp, the instrument animates and is capable of speaking, singing, and playing by itself.

Whenever you attempt to attune to the harp, you must first make either a DC 15 Charisma (Performance) check or a DC 20 Charisma (Persuasion) check to convince the harp that you are worthy, attuning to the harp on a success. If you fail, you can't attempt to attune to the harp again until the next dawn. Once you have successfully attuned to the harp, the harp resizes to suit you.

Stalwart Song

Whenever you make a Charisma check while attuned to the harp, you can treat a roll of 9 or lower on the die as a 10.

Feast of Plenty

If you spend 10 minutes playing the harp, you can cast the heroes' feast spell from it. Once this property is used, it can't be used again until 1d10 + 10 days have passed.

Soothing Melody

As an action, you can use the harp to cast the calm emotions spell (save DC 19). When the spell is cast using the harp, its duration increases to 1 hour, provided you maintain concentration on the spell. This property can be used five times, and it regains all uses at dawn.

Sentience

The harp is a sentient, chaotic good object with an Intelligence of 13, a Wisdom of 15, and a Charisma of 20. It has hearing and darkvision to a range of 120 feet.

The harp can speak, read, and understand Common and Giant. It can also communicate telepathically with the creature attuned to it.

The harp has a dramatic and pompous personality, taking extreme pride in the quality of music produced from its strings. If the harp is shorter than 6 feet tall, it bemoans its height.

Raw data
{
  "name": "Harp of Gilded Plenty",
  "page": 112,
  "type": "INS",
  "__prop": "item",
  "rarity": "legendary",
  "source": "BGG",
  "entries": [
    "This golden harp is sculpted in the image of the god Iallanis, depicted as a young cloud giant woman. When a creature comes within 5 feet of the harp, the instrument animates and is capable of speaking, singing, and playing by itself.",
    "Whenever you attempt to attune to the harp, you must first make either a {@dc 15} Charisma ({@skill Performance}) check or a {@dc 20} Charisma ({@skill Persuasion}) check to convince the harp that you are worthy, attuning to the harp on a success. If you fail, you can't attempt to attune to the harp again until the next dawn. Once you have successfully attuned to the harp, the harp resizes to suit you.",
    {
      "name": "Stalwart Song",
      "type": "entries",
      "entries": [
        "Whenever you make a Charisma check while attuned to the harp, you can treat a roll of 9 or lower on the die as a 10."
      ]
    },
    {
      "name": "Feast of Plenty",
      "type": "entries",
      "entries": [
        "If you spend 10 minutes playing the harp, you can cast the {@spell heroes' feast} spell from it. Once this property is used, it can't be used again until {@dice 1d10 + 10} days have passed."
      ]
    },
    {
      "name": "Soothing Melody",
      "type": "entries",
      "entries": [
        "As an action, you can use the harp to cast the {@spell calm emotions} spell (save {@dc 19}). When the spell is cast using the harp, its duration increases to 1 hour, provided you maintain {@status concentration} on the spell. This property can be used five times, and it regains all uses at dawn."
      ]
    },
    {
      "name": "Sentience",
      "type": "entries",
      "entries": [
        "The harp is a sentient, chaotic good object with an Intelligence of 13, a Wisdom of 15, and a Charisma of 20. It has hearing and {@sense darkvision} to a range of 120 feet.",
        "The harp can speak, read, and understand Common and Giant. It can also communicate telepathically with the creature attuned to it.",
        "The harp has a dramatic and pompous personality, taking extreme pride in the quality of music produced from its strings. If the harp is shorter than 6 feet tall, it bemoans its height."
      ]
    }
  ],
  "sentient": true,
  "wondrous": true,
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "wondrous item, instrument",
  "_textTypes": [
    "wondrous item",
    "instrument"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "_fullEntries": [
    "This golden harp is sculpted in the image of the god Iallanis, depicted as a young cloud giant woman. When a creature comes within 5 feet of the harp, the instrument animates and is capable of speaking, singing, and playing by itself.",
    "Whenever you attempt to attune to the harp, you must first make either a {@dc 15} Charisma ({@skill Performance}) check or a {@dc 20} Charisma ({@skill Persuasion}) check to convince the harp that you are worthy, attuning to the harp on a success. If you fail, you can't attempt to attune to the harp again until the next dawn. Once you have successfully attuned to the harp, the harp resizes to suit you.",
    {
      "name": "Stalwart Song",
      "type": "entries",
      "entries": [
        "Whenever you make a Charisma check while attuned to the harp, you can treat a roll of 9 or lower on the die as a 10."
      ]
    },
    {
      "name": "Feast of Plenty",
      "type": "entries",
      "entries": [
        "If you spend 10 minutes playing the harp, you can cast the {@spell heroes' feast} spell from it. Once this property is used, it can't be used again until {@dice 1d10 + 10} days have passed."
      ]
    },
    {
      "name": "Soothing Melody",
      "type": "entries",
      "entries": [
        "As an action, you can use the harp to cast the {@spell calm emotions} spell (save {@dc 19}). When the spell is cast using the harp, its duration increases to 1 hour, provided you maintain {@status concentration} on the spell. This property can be used five times, and it regains all uses at dawn."
      ]
    },
    {
      "name": "Sentience",
      "type": "entries",
      "entries": [
        "The harp is a sentient, chaotic good object with an Intelligence of 13, a Wisdom of 15, and a Charisma of 20. It has hearing and {@sense darkvision} to a range of 120 feet.",
        "The harp can speak, read, and understand Common and Giant. It can also communicate telepathically with the creature attuned to it.",
        "The harp has a dramatic and pompous personality, taking extreme pride in the quality of music produced from its strings. If the harp is shorter than 6 feet tall, it bemoans its height."
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Instrument",
        "type": "entries",
        "entries": [
          "If you have proficiency with a given musical instrument, you can add your proficiency bonus to any ability checks you make to play music with the instrument. A bard can use a musical instrument as a spellcasting focus. Each type of musical instrument requires a separate proficiency."
        ]
      }
    }
  ],
  "_entrySubType": "",
  "attachedSpells": {
    "daily": {
      "5e": [
        "calm emotions"
      ]
    },
    "other": [
      "heroes' feast"
    ]
  },
  "_valueFromRarity": 20000000,
  "additionalSources": [
    {
      "page": 83,
      "source": "XGE"
    }
  ],
  "_attunementCategory": "Requires Attunement",
  "_fullAdditionalEntries": [
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "type": "hr"
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": "{@note See the {@variantrule Tool Proficiencies|XGE} entry for more information.}"
    },
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "type": "entries",
        "entries": [
          "Proficiency with a musical instrument indicates you are familiar with the techniques used to play it. You also have knowledge of some songs commonly performed with that instrument.",
          {
            "name": "History",
            "type": "entries",
            "entries": [
              "Your expertise aids you in recalling lore related to your instrument."
            ]
          },
          {
            "name": "Performance",
            "type": "entries",
            "entries": [
              "Your ability to put on a good show is improved when you incorporate an instrument into your act."
            ]
          },
          {
            "name": "Compose a Tune",
            "type": "entries",
            "entries": [
              "As part of a long rest, you can compose a new tune and lyrics for your instrument. You might use this ability to impress a noble or spread scandalous rumors with a catchy tune."
            ]
          },
          {
            "rows": [
              [
                "Identify a tune",
                "10"
              ],
              [
                "Improvise a tune",
                "20"
              ]
            ],
            "type": "table",
            "caption": "Musical Instrument",
            "colLabels": [
              "Activity",
              "DC"
            ],
            "colStyles": [
              "col-10",
              "col-2 text-center"
            ]
          }
        ]
      }
    }
  ]
}