Handgun

ItemValdaGunslinger2024
Type
R|XPHB
Value
125 gp
Weight
3 lb.
Damage
2d4 P
Properties
A|XPHB, GC:VSS-F, L|XPHB, GC:VSS-Re|ValdaGunslinger, GC:VSS-M|ValdaGunslinger
Mastery
Vex|XPHB
Range
30/120

Portable, reliable, and with a generous magazine size, the Handgun is the go-to firearm for self-defense and law enforcement.

Raw data
{
  "dmg1": "2d4",
  "name": "Handgun",
  "type": "R|XPHB",
  "range": "30/120",
  "value": 12500,
  "__prop": "baseitem",
  "rarity": "none",
  "reload": 10,
  "source": "ValdaGunslinger",
  "weapon": true,
  "weight": 3,
  "dmgType": "P",
  "edition": "one",
  "entries": [
    "Portable, reliable, and with a generous magazine size, the Handgun is the go-to firearm for self-defense and law enforcement."
  ],
  "firearm": true,
  "mastery": [
    "Vex|XPHB"
  ],
  "ammoType": "bullet|ValdaGunslinger",
  "property": [
    "A|XPHB",
    "GC:VSS-F",
    "L|XPHB",
    "GC:VSS-Re|ValdaGunslinger",
    "GC:VSS-M|ValdaGunslinger"
  ],
  "_category": "Basic",
  "_entryType": "weapon",
  "_textTypes": [
    "simple weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "Portable, reliable, and with a generous magazine size, the Handgun is the go-to firearm for self-defense and law enforcement.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Firearm",
        "type": "entries",
        "entries": [
          "You don't add your ability modifier to the weapon's damage, unless otherwise stated. Firearm ammunition is destroyed upon use."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Light",
        "type": "entries",
        "entries": [
          "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Reload",
        "type": "entries",
        "entries": [
          "This weapon can be used to make a number of attacks before it must be reloaded. If you are proficient with the weapon, reloading it takes an {@variantrule Action|XPHB} or a {@variantrule Bonus Action|XPHB}; otherwise, reloading it takes an {@variantrule Action|XPHB}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Vex",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
        ]
      }
    }
  ],
  "_entrySubType": "simple weapon, ranged weapon, firearm",
  "weaponCategory": "simple",
  "bonusWeaponDamage": "-@abilities.dex.mod",
  "_attunementCategory": "No Attunement Required"
}
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