Hammer of Thunderbolts

ItemDMGp. 1732014SRDlegendary
Type
M
Rarity
legendary
Weight
10 lb.
Damage
2d6 B
Properties
H, 2H

You gain a +1 bonus to attack and damage rolls made with this magic weapon.

Giant's Bane (Requires Attunement)

You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a DC 17 Constitution saving throw or die.

The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a DC 17 Constitution saving throw or be stunned until the end of your next turn. The hammer regains 1d4 + 1 expended charges daily at dawn.

Raw data
{
  "srd": true,
  "dmg1": "2d6",
  "name": "Hammer of Thunderbolts",
  "page": 173,
  "tier": "major",
  "type": "M",
  "__prop": "item",
  "rarity": "legendary",
  "source": "DMG",
  "weight": 10,
  "ability": {
    "str": 4
  },
  "charges": 5,
  "dmgType": "B",
  "entries": [
    "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
    {
      "name": "Giant's Bane (Requires Attunement)",
      "type": "entries",
      "entries": [
        "You must be wearing a {@italic belt of giant strength} (any variety) and {@item gauntlets of ogre power} to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a {@dc 17} Constitution saving throw or die."
      ]
    },
    "The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a {@dc 17} Constitution saving throw or be {@condition stunned} until the end of your next turn. The hammer regains {@dice 1d4 + 1} expended charges daily at dawn."
  ],
  "baseItem": "maul|phb",
  "property": [
    "H",
    "2H"
  ],
  "recharge": "dawn",
  "_category": "Other",
  "_entryType": "weapon ({@item Maul|Phb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "lootTables": [
    "Magic Item Table I"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "reprintedAs": [
    {
      "tag": "item",
      "uid": "Hammer of Thunderbolts|XDMG"
    }
  ],
  "_fullEntries": [
    "You gain a +1 bonus to attack and damage rolls made with this magic weapon.",
    {
      "name": "Giant's Bane (Requires Attunement)",
      "type": "entries",
      "entries": [
        "You must be wearing a {@italic belt of giant strength} (any variety) and {@item gauntlets of ogre power} to attune to this weapon. The attunement ends if you take off either of those items. While you are attuned to this weapon and holding it, your Strength score increases by 4 and can exceed 20, but not 30. When you roll a 20 on an attack roll made with this weapon against a giant, the giant must succeed on a {@dc 17} Constitution saving throw or die."
      ]
    },
    "The hammer also has 5 charges. While attuned to it, you can expend 1 charge and make a ranged weapon attack with the hammer, hurling it as if it had the thrown property with a normal range of 20 feet and a long range of 60 feet. If the attack hits, the hammer unleashes a thunderclap audible out to 300 feet. The target and every creature within 30 feet of it must succeed on a {@dc 17} Constitution saving throw or be {@condition stunned} until the end of your next turn. The hammer regains {@dice 1d4 + 1} expended charges daily at dawn.",
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "Creatures that are Small or Tiny have disadvantage on attack rolls with heavy weapons. A heavy weapon's size and bulk make it too large for a Small or Tiny creature to use effectively."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "This weapon requires two hands to use. This property is relevant only when you attack with the weapon, not when you simply hold it."
        ]
      }
    }
  ],
  "_entrySubType": "martial weapon, melee weapon",
  "hasFluffImages": true,
  "rechargeAmount": "{@dice 1d4 + 1}",
  "weaponCategory": "martial",
  "_valueFromRarity": 20000000,
  "_attunementCategory": "No Attunement Required"
}