Hag Eye

ItemMMp. 1772014unknown (magic)
Type
OTH
Rarity
unknown (magic)

A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and darkvision with a radius of 60 feet. If it is destroyed, each coven member takes 3d10 psychic damage and is blinded for 24 hours.

A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while blinded. During the ritual, if the hags take any action other than performing the ritual, they must start over.

Raw data
{
  "name": "Hag Eye",
  "page": 177,
  "type": "OTH",
  "__prop": "item",
  "rarity": "unknown (magic)",
  "source": "MM",
  "entries": [
    "A hag coven can craft a magic item called a hag eye, which is made from a real eye coated in varnish and often fitted to a pendant or other wearable item. The hag eye is usually entrusted to a minion for safekeeping and transport. A hag in the coven can take an action to see what the hag eye sees if the hag eye is on the same plane of existence. A hag eye has AC 10, 1 hit point, and {@sense darkvision} with a radius of 60 feet. If it is destroyed, each coven member takes {@damage 3d10} psychic damage and is {@condition blinded} for 24 hours.",
    "A hag coven can have only one hag eye at a time, and creating a new one requires all three members of the coven to perform a ritual. The ritual takes 1 hour, and the hags can't perform it while {@condition blinded}. During the ritual, if the hags take any action other than performing the ritual, they must start over."
  ],
  "_category": "Other",
  "_entryType": "other",
  "_textTypes": [
    "other"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "reprintedAs": [
    "Hag Eye|XDMG"
  ],
  "_entrySubType": "",
  "referenceSources": [
    "CoS",
    "KftGV"
  ],
  "_attunementCategory": "No Attunement Required"
}
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