Grovelthrash (Exalted)

ItemEGWp. 2752014artifact
Type
M
Rarity
artifact
Attunement
Required
Weight
2 lb.
Damage
1d8 B (1d10 two-handed)
Properties
V, Vst|EGW

Crafted from a single piece of obsidian, this warhammer of Torog hums with magical energy and is carved with the images of faces screaming in pain.

Sentience

Grovelthrash is a sentient neutral evil weapon with an Intelligence of 18, a Wisdom of 15, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, and Infernal.

Personality

A covetous ultroloth named Ciria lives within Grovelthrash. The weapon values material possessions and doling out pain. It compliments its wielder whenever they claim treasure and takes pleasure in harming others.

Dormant

The warhammer grants the following benefits in its dormant state:

  • You can speak, read, and write Abyssal and Infernal.
  • You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit with an attack using this warhammer, you can deal an extra 2d6 bludgeoning damage to the target. If you do, you take 1d6 psychic damage. The warhammer deals double damage to objects and structures.
  • While holding this weapon, you have advantage on Wisdom (Insight) checks made to discern a lie spoken in a language you understand.

Awakened

When the warhammer reaches an awakened state, it gains the following properties:

  • The weapon's bonus to attack and damage rolls increases to +2.
  • You gain a burrowing speed equal to your walking speed. You can use your burrowing speed to move through sand, loose earth, mud, or ice, not solid rock.
  • When a creature you can see within 30 feet of you hits you with an attack while you are wielding the warhammer, you can use your reaction to deal an amount of psychic damage to that creature equal to the damage you took from the attack. This property can't be used again until the next dawn.

Exalted

When the warhammer reaches an exalted state, it gains the following properties:

  • The weapon's bonus to attack and damage rolls increases to +3.
  • When you have fewer hit points than half your hit point maximum, the warhammer deals an extra 2d6 bludgeoning damage on a hit. You can burrow through solid rock at half your burrowing speed and leave a 5-foot-diameter tunnel in your wake.
  • As an action, you can use the warhammer to cast one of the following spells from it (save DC 17): earthquake, meld into stone, or stone shape. Once a spell has been cast using the warhammer, that spell can't be cast from the warhammer again until the next dawn.
Raw data
{
  "dmg1": "1d8",
  "dmg2": "1d10",
  "name": "Grovelthrash (Exalted)",
  "page": 275,
  "type": "M",
  "__prop": "item",
  "rarity": "artifact",
  "source": "EGW",
  "weight": 2,
  "_isCopy": true,
  "dmgType": "B",
  "entries": [
    "Crafted from a single piece of obsidian, this warhammer of Torog hums with magical energy and is carved with the images of faces screaming in pain.",
    {
      "name": "Sentience",
      "type": "entries",
      "entries": [
        "Grovelthrash is a sentient neutral evil weapon with an Intelligence of 18, a Wisdom of 15, and a Charisma of 19. It has hearing and {@sense darkvision} out to a range of 120 feet.",
        "The weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, and Infernal."
      ]
    },
    {
      "name": "Personality",
      "type": "entries",
      "entries": [
        "A covetous {@creature ultroloth} named Ciria lives within Grovelthrash. The weapon values material possessions and doling out pain. It compliments its wielder whenever they claim treasure and takes pleasure in harming others."
      ]
    },
    {
      "name": "Dormant",
      "type": "entries",
      "entries": [
        "The warhammer grants the following benefits in its dormant state:",
        {
          "type": "list",
          "items": [
            "You can speak, read, and write Abyssal and Infernal.",
            "You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit with an attack using this warhammer, you can deal an extra {@damage 2d6} bludgeoning damage to the target. If you do, you take {@damage 1d6} psychic damage. The warhammer deals double damage to objects and structures.",
            "While holding this weapon, you have advantage on Wisdom ({@skill Insight}) checks made to discern a lie spoken in a language you understand."
          ]
        }
      ]
    },
    {
      "name": "Betrayer Artifact Properties",
      "type": "inset",
      "entries": [
        "The Arms of the Betrayers advance in power in the same manner as the Vestiges of Divergence. In its dormant state, each of these artifacts has one {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} property and one {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} property. When the artifact attains an awakened state, it gains an additional {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} property and an additional {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} property. When the item reaches its exalted state, it gains a {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} property. See \"Artifact Properties\" in chapter 7 of the Dungeon Master's Guide for more information."
      ]
    },
    {
      "name": "Awakened",
      "type": "entries",
      "entries": [
        "When the warhammer reaches an awakened state, it gains the following properties:",
        {
          "type": "list",
          "items": [
            "The weapon's bonus to attack and damage rolls increases to +2.",
            "You gain a burrowing speed equal to your walking speed. You can use your burrowing speed to move through sand, loose earth, mud, or ice, not solid rock.",
            "When a creature you can see within 30 feet of you hits you with an attack while you are wielding the warhammer, you can use your reaction to deal an amount of psychic damage to that creature equal to the damage you took from the attack. This property can't be used again until the next dawn."
          ]
        }
      ]
    },
    {
      "name": "Exalted",
      "type": "entries",
      "entries": [
        "When the warhammer reaches an exalted state, it gains the following properties:",
        {
          "type": "list",
          "items": [
            "The weapon's bonus to attack and damage rolls increases to +3.",
            "When you have fewer hit points than half your hit point maximum, the warhammer deals an extra {@damage 2d6} bludgeoning damage on a hit. You can burrow through solid rock at half your burrowing speed and leave a 5-foot-diameter tunnel in your wake.",
            "As an action, you can use the warhammer to cast one of the following spells from it (save {@dc 17}): {@spell earthquake}, {@spell meld into stone}, or {@spell stone shape}. Once a spell has been cast using the warhammer, that spell can't be cast from the warhammer again until the next dawn."
          ]
        }
      ]
    }
  ],
  "baseItem": "warhammer|PHB",
  "property": [
    "V",
    "Vst|EGW"
  ],
  "sentient": true,
  "_category": "Other",
  "reqAttune": true,
  "_entryType": "weapon ({@item Warhammer|Phb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_isEnhanced": true,
  "bonusWeapon": "+3",
  "modifySpeed": {
    "equal": {
      "burrow": "walk"
    }
  },
  "_fullEntries": [
    "Crafted from a single piece of obsidian, this warhammer of Torog hums with magical energy and is carved with the images of faces screaming in pain.",
    {
      "name": "Sentience",
      "type": "entries",
      "entries": [
        "Grovelthrash is a sentient neutral evil weapon with an Intelligence of 18, a Wisdom of 15, and a Charisma of 19. It has hearing and {@sense darkvision} out to a range of 120 feet.",
        "The weapon communicates telepathically with its wielder and can speak, read, and understand Abyssal, Common, and Infernal."
      ]
    },
    {
      "name": "Personality",
      "type": "entries",
      "entries": [
        "A covetous {@creature ultroloth} named Ciria lives within Grovelthrash. The weapon values material possessions and doling out pain. It compliments its wielder whenever they claim treasure and takes pleasure in harming others."
      ]
    },
    {
      "name": "Dormant",
      "type": "entries",
      "entries": [
        "The warhammer grants the following benefits in its dormant state:",
        {
          "type": "list",
          "items": [
            "You can speak, read, and write Abyssal and Infernal.",
            "You gain a +1 bonus to attack and damage rolls made with this magic weapon. When you hit with an attack using this warhammer, you can deal an extra {@damage 2d6} bludgeoning damage to the target. If you do, you take {@damage 1d6} psychic damage. The warhammer deals double damage to objects and structures.",
            "While holding this weapon, you have advantage on Wisdom ({@skill Insight}) checks made to discern a lie spoken in a language you understand."
          ]
        }
      ]
    },
    {
      "name": "Betrayer Artifact Properties",
      "type": "inset",
      "entries": [
        "The Arms of the Betrayers advance in power in the same manner as the Vestiges of Divergence. In its dormant state, each of these artifacts has one {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} property and one {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} property. When the artifact attains an awakened state, it gains an additional {@table Artifact Properties; Minor Beneficial Properties|dmg|minor beneficial} property and an additional {@table Artifact Properties; Minor Detrimental Properties|dmg|minor detrimental} property. When the item reaches its exalted state, it gains a {@table Artifact Properties; Major Beneficial Properties|dmg|major beneficial} property. See \"Artifact Properties\" in chapter 7 of the Dungeon Master's Guide for more information."
      ]
    },
    {
      "name": "Awakened",
      "type": "entries",
      "entries": [
        "When the warhammer reaches an awakened state, it gains the following properties:",
        {
          "type": "list",
          "items": [
            "The weapon's bonus to attack and damage rolls increases to +2.",
            "You gain a burrowing speed equal to your walking speed. You can use your burrowing speed to move through sand, loose earth, mud, or ice, not solid rock.",
            "When a creature you can see within 30 feet of you hits you with an attack while you are wielding the warhammer, you can use your reaction to deal an amount of psychic damage to that creature equal to the damage you took from the attack. This property can't be used again until the next dawn."
          ]
        }
      ]
    },
    {
      "name": "Exalted",
      "type": "entries",
      "entries": [
        "When the warhammer reaches an exalted state, it gains the following properties:",
        {
          "type": "list",
          "items": [
            "The weapon's bonus to attack and damage rolls increases to +3.",
            "When you have fewer hit points than half your hit point maximum, the warhammer deals an extra {@damage 2d6} bludgeoning damage on a hit. You can burrow through solid rock at half your burrowing speed and leave a 5-foot-diameter tunnel in your wake.",
            "As an action, you can use the warhammer to cast one of the following spells from it (save {@dc 17}): {@spell earthquake}, {@spell meld into stone}, or {@spell stone shape}. Once a spell has been cast using the warhammer, that spell can't be cast from the warhammer again until the next dawn."
          ]
        }
      ]
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Versatile",
        "type": "entries",
        "entries": [
          "This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Vestige of Divergence",
        "page": 200,
        "type": "entries",
        "entries": [
          "{@note This item is a Vestige of Divergence, see {@book Vestiges of Divergence|EGW|7|Vestiges of Divergence} for more information.}"
        ]
      }
    }
  ],
  "_entrySubType": "martial weapon, melee weapon",
  "attachedSpells": {
    "daily": {
      "1": [
        "earthquake",
        "meld into stone",
        "stone shape"
      ]
    }
  },
  "grantsLanguage": true,
  "hasFluffImages": true,
  "weaponCategory": "martial",
  "_attunementCategory": "Requires Attunement"
}