- Type
- R|XPHB
- Value
- 1000 gp
- Weight
- 10 lb.
- Damage
- 2d8 F
- Properties
- A|XPHB, GC:VSS-F|ValdaGunslinger, LD|XPHB, 2H|XPHB, GC:VSS-M|ValdaGunslinger
- Mastery
- Explode|ValdaGunslinger
- Range
- 40/160
Grenade Launcher
ItemValdaSpire242024
Raw data
{
"dmg1": "2d8",
"name": "Grenade Launcher",
"type": "R|XPHB",
"range": "40/160",
"value": 100000,
"__prop": "baseitem",
"rarity": "none",
"source": "ValdaSpire24",
"weapon": true,
"weight": 10,
"dmgType": "F",
"edition": "one",
"entries": [],
"firearm": true,
"mastery": [
"Explode|ValdaGunslinger"
],
"ammoType": "grenade|ValdaSpire24",
"property": [
"A|XPHB",
"GC:VSS-F|ValdaGunslinger",
"LD|XPHB",
"2H|XPHB",
"GC:VSS-M|ValdaGunslinger"
],
"_category": "Basic",
"_entryType": "weapon",
"_textTypes": [
"martial weapon",
"ranged weapon",
"firearm"
],
"_attunement": null,
"_isEnhanced": true,
"_fullEntries": [
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Firearm",
"type": "entries",
"entries": [
"You don't add your ability modifier to the weapon's damage, unless otherwise stated. Firearm ammunition is destroyed upon use."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Loading",
"type": "entries",
"entries": [
"You can fire only one piece of ammunition from a Loading weapon when you use an action, a {@variantrule Bonus Action|XPHB}, or a {@variantrule Reaction|XPHB} to fire it, regardless of the number of attacks you can normally make."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"A Two-Handed weapon requires two hands when you attack with it."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Explode",
"type": "entries",
"source": "ValdaGunslinger",
"entries": [
"When you take the {@action Attack|XPHB} action, you can replace one of your attacks with an explosion from this weapon's projectile. This explosion is a 5-foot-radius {@variantrule Sphere [Area of Effect]|XPHB|Sphere} centered on a point you choose within the weapon's normal range. Each creature within the {@variantrule Sphere [Area of Effect]|XPHB|Sphere} makes a Dexterity saving throw (DC 8 plus your Strength or Dexterity modifier and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, a creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. On a successful save, a creature takes half as much damage. You can create this explosion only once per turn."
]
}
}
],
"_entrySubType": "martial weapon, ranged weapon, firearm",
"weaponCategory": "martial",
"bonusWeaponDamage": "-@abilities.dex.mod",
"_attunementCategory": "No Attunement Required"
}