- Type
- M|XPHB
- Rarity
- rare
- Attunement
- Required
- Weight
- 6 lb.
- Damage
- 1d10 S
- Properties
- H|XPHB, R|XPHB, 2H|XPHB
- Mastery
- Graze|XPHB
Glaive of Wounding
ItemXDMGp. 3142024SRDrare
Raw data
{
"dmg1": "1d10",
"name": "Glaive of Wounding",
"page": 314,
"type": "M|XPHB",
"srd52": true,
"__prop": "item",
"rarity": "rare",
"source": "XDMG",
"weapon": true,
"weight": 6,
"dmgType": "S",
"edition": "one",
"entries": [],
"mastery": [
"Graze|XPHB"
],
"polearm": true,
"baseItem": "glaive|xphb",
"property": [
"H|XPHB",
"R|XPHB",
"2H|XPHB"
],
"_baseName": "Glaive",
"_category": "Specific Variant",
"reqAttune": true,
"_baseSrd52": true,
"_baseValue": 2000,
"_entryType": "weapon ({@item Glaive|Xphb})",
"_textTypes": [
"martial weapon",
"melee weapon"
],
"lootTables": [
"Armaments - Rare|XDMG"
],
"_attunement": "(Requires Attunement)",
"_baseSource": "XPHB",
"_isEnhanced": true,
"_fullEntries": [
"When you hit a creature with an attack using this magic weapon, the target takes an extra {@damage 2d6} Necrotic damage and must succeed on a {@dc 15} Constitution saving throw or be unable to regain {@variantrule Hit Points|XPHB} for 1 hour. The target repeats the save at the end of each of its turns, ending the effect on itself on a success.",
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Heavy",
"type": "entries",
"entries": [
"You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reach",
"type": "entries",
"entries": [
"A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"A Two-Handed weapon requires two hands when you attack with it."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Graze",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
]
}
}
],
"_variantName": "Sword of Wounding",
"_entrySubType": "martial weapon, melee weapon",
"basicRules2024": true,
"genericVariant": {
"name": "Sword of Wounding",
"source": "XDMG"
},
"weaponCategory": "martial",
"_valueFromRarity": 400000,
"_baseFreeRules2024": true,
"_attunementCategory": "Requires Attunement"
}