- Type
- R|XPHB
- Rarity
- rare
- Weight
- 10 lb.
- Damage
- 6d8 N
- Properties
- AF|XDMG, RLD|XDMG, 2H|XPHB
- Mastery
- Sap|XPHB
- Range
- 120/360
Giant Slayer Antimatter Rifle
ItemXDMGp. 2642024SRDrare
Raw data
{
"age": "futuristic",
"dmg1": "6d8",
"name": "Giant Slayer Antimatter Rifle",
"page": 264,
"type": "R|XPHB",
"range": "120/360",
"srd52": true,
"__prop": "item",
"rarity": "rare",
"reload": 2,
"source": "XDMG",
"weapon": true,
"weight": 10,
"dmgType": "N",
"edition": "one",
"entries": [],
"firearm": true,
"mastery": [
"Sap|XPHB"
],
"ammoType": "energy cell|xdmg",
"baseItem": "antimatter rifle|xdmg",
"property": [
"AF|XDMG",
"RLD|XDMG",
"2H|XPHB"
],
"_baseName": "Antimatter Rifle",
"_category": "Specific Variant",
"_entryType": "weapon ({@item Antimatter Rifle|Xdmg})",
"_textTypes": [
"futuristic",
"martial weapon",
"ranged weapon",
"firearm"
],
"lootTables": [
"Armaments - Rare|XDMG"
],
"_attunement": null,
"_isEnhanced": true,
"bonusWeapon": "+1",
"valueRarity": "very rare",
"_fullEntries": [
"You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.",
"When you hit a Giant with this weapon, the Giant takes an extra {@damage 2d6} damage of the weapon's type and must succeed on a {@dc 15} Strength saving throw or have the {@condition Prone|XPHB} condition.",
{
"data": {
"item__mergedEntryTag": "type"
},
"type": "wrapper",
"wrapped": {
"name": "Range",
"type": "entries",
"entries": [
"A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Ammunition",
"type": "entries",
"entries": [
"Firearm Bullets are destroyed upon use in a modern firearm. Futuristic firearms use Energy Cells that become depleted but could possibly be recharged with the proper equipment, at the GM's discretion."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Reload",
"type": "entries",
"entries": [
"You can make a limited number of shots with a Reload weapon. You must then reload the weapon as an action or a {@variantrule Bonus Action|XPHB}."
]
}
},
{
"data": {
"item__mergedEntryTag": "property"
},
"type": "wrapper",
"wrapped": {
"name": "Two-Handed",
"type": "entries",
"entries": [
"A Two-Handed weapon requires two hands when you attack with it."
]
}
},
{
"data": {
"item__mergedEntryTag": "mastery"
},
"type": "wrapper",
"wrapped": {
"name": "Mastery: Sap",
"page": 214,
"type": "entries",
"source": "XPHB",
"entries": [
"If you hit a creature with this weapon, that creature has {@variantrule Disadvantage|XPHB} on its next attack roll before the start of your next turn."
]
}
}
],
"_variantName": "Giant Slayer",
"_entrySubType": "futuristic, martial weapon, ranged weapon, firearm",
"basicRules2024": true,
"genericVariant": {
"name": "Giant Slayer",
"source": "XDMG"
},
"hasFluffImages": true,
"weaponCategory": "martial",
"_valueFromRarity": 4000000,
"_attunementCategory": "No Attunement Required"
}