Gem of Brightness

ItemXDMGp. 2642024SRDuncommon
Rarity
uncommon

This prism has 50 charges. While you are holding it, you can take a Magic action and use one of three command words to cause one of the following effects:

  • First Command Word. The gem sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet. This effect doesn't expend a charge. It lasts until you take a Bonus Action to repeat the command word or until you use another function of the gem.
  • Second Command Word. You expend 1 charge and cause the gem to fire a brilliant beam of light at one creature you can see within 60 feet of yourself. The creature must succeed on a DC 15 Constitution saving throw or have the Blinded condition for 1 minute. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success.
  • Third Command Word. You expend 5 charges and cause the gem to flare with intense light in a 30-foot Cone. Each creature in the Cone makes a saving throw as if struck by the beam created with the second command word.

When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 GP.

Raw data
{
  "name": "Gem of Brightness",
  "page": 264,
  "light": [
    {
      "dim": 60,
      "bright": 30
    }
  ],
  "srd52": true,
  "__prop": "item",
  "rarity": "uncommon",
  "source": "XDMG",
  "charges": 50,
  "entries": [
    "This prism has 50 charges. While you are holding it, you can take a {@action Magic|XPHB} action and use one of three command words to cause one of the following effects:",
    {
      "type": "list",
      "items": [
        {
          "name": "First Command Word",
          "type": "item",
          "entries": [
            "The gem sheds {@variantrule Bright Light|XPHB} in a 30-foot radius and {@variantrule Dim Light|XPHB} for an additional 30 feet. This effect doesn't expend a charge. It lasts until you take a {@variantrule Bonus Action|XPHB} to repeat the command word or until you use another function of the gem."
          ]
        },
        {
          "name": "Second Command Word",
          "type": "item",
          "entries": [
            "You expend 1 charge and cause the gem to fire a brilliant beam of light at one creature you can see within 60 feet of yourself. The creature must succeed on a {@dc 15} Constitution saving throw or have the {@condition Blinded|XPHB} condition for 1 minute. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success."
          ]
        },
        {
          "name": "Third Command Word",
          "type": "item",
          "entries": [
            "You expend 5 charges and cause the gem to flare with intense light in a 30-foot {@variantrule Cone [Area of Effect]|XPHB|Cone}. Each creature in the {@variantrule Cone [Area of Effect]|XPHB|Cone} makes a saving throw as if struck by the beam created with the second command word."
          ]
        }
      ],
      "style": "list-hang-notitle"
    },
    "When all of the gem's charges are expended, the gem becomes a nonmagical jewel worth 50 GP."
  ],
  "wondrous": true,
  "_category": "Other",
  "_entryType": "wondrous item",
  "_textTypes": [
    "wondrous item"
  ],
  "lootTables": [
    "Arcana - Uncommon|XDMG"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_entrySubType": "",
  "basicRules2024": true,
  "hasFluffImages": true,
  "_valueFromRarity": 40000,
  "_attunementCategory": "No Attunement Required"
}