Gatling Gun

ItemValdaGunslinger2024
Type
R|XPHB
Value
750 gp
Weight
125 lb.
Damage
2d6 P
Properties
A|XPHB, GC:VSS-F, H|XPHB, GC:VSS-Re|ValdaGunslinger, 2H|XPHB, GC:VSS-I|ValdaGunslinger
Mastery
Automatic|ValdaGunslinger
Range
60/240

Infamous for its rate of fire, the Gatling Gun rotates and fires six or more barrels in succession. This weapon is cumbersome, easily recognizable, and utterly terrifying.

Raw data
{
  "dmg1": "2d6",
  "name": "Gatling Gun",
  "type": "R|XPHB",
  "range": "60/240",
  "value": 75000,
  "__prop": "baseitem",
  "rarity": "none",
  "reload": 40,
  "source": "ValdaGunslinger",
  "weapon": true,
  "weight": 125,
  "dmgType": "P",
  "edition": "one",
  "entries": [
    "Infamous for its rate of fire, the Gatling Gun rotates and fires six or more barrels in succession. This weapon is cumbersome, easily recognizable, and utterly terrifying."
  ],
  "firearm": true,
  "mastery": [
    "Automatic|ValdaGunslinger"
  ],
  "ammoType": "bullet|ValdaGunslinger",
  "property": [
    "A|XPHB",
    "GC:VSS-F",
    "H|XPHB",
    "GC:VSS-Re|ValdaGunslinger",
    "2H|XPHB",
    "GC:VSS-I|ValdaGunslinger"
  ],
  "_category": "Basic",
  "_entryType": "weapon",
  "_textTypes": [
    "martial weapon",
    "ranged weapon",
    "firearm"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "_fullEntries": [
    "Infamous for its rate of fire, the Gatling Gun rotates and fires six or more barrels in succession. This weapon is cumbersome, easily recognizable, and utterly terrifying.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Firearm",
        "type": "entries",
        "entries": [
          "You don't add your ability modifier to the weapon's damage, unless otherwise stated. Firearm ammunition is destroyed upon use."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Reload",
        "type": "entries",
        "entries": [
          "This weapon can be used to make a number of attacks before it must be reloaded. If you are proficient with the weapon, reloading it takes an {@variantrule Action|XPHB} or a {@variantrule Bonus Action|XPHB}; otherwise, reloading it takes an {@variantrule Action|XPHB}."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Automatic",
        "type": "entries",
        "source": "ValdaGunslinger",
        "entries": [
          "When you make an attack with this weapon, you can choose to make two attacks instead. These attacks are always made with {@variantrule Disadvantage|XPHB}, regardless of circumstance. You can't replace these attacks. If this weapon has {@itemProperty AF|XDMG|Ammunition}, these attacks use twice the normal amount of ammunition."
        ]
      }
    }
  ],
  "_entrySubType": "martial weapon, ranged weapon, firearm",
  "weaponCategory": "martial",
  "bonusWeaponDamage": "-@abilities.dex.mod",
  "_attunementCategory": "No Attunement Required"
}
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