Fool's Greatsword

ItemBMTp. 362024very rare
Type
M|XPHB
Rarity
very rare
Attunement
Required
Weight
6 lb.
Damage
2d6 S
Properties
H|XPHB, 2H|XPHB
Mastery
Graze|XPHB
Raw data
{
  "dmg1": "2d6",
  "name": "Fool's Greatsword",
  "page": 36,
  "type": "M|XPHB",
  "sword": true,
  "__prop": "item",
  "rarity": "very rare",
  "source": "BMT",
  "weapon": true,
  "weight": 6,
  "dmgType": "S",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Graze|XPHB"
  ],
  "baseItem": "greatsword|xphb",
  "property": [
    "H|XPHB",
    "2H|XPHB"
  ],
  "_baseName": "Greatsword",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 5000,
  "_entryType": "weapon ({@item Greatsword|Xphb})",
  "_textTypes": [
    "martial weapon",
    "melee weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "bonusWeapon": "+2",
  "_fullEntries": [
    "This weapon appears ordinary, but it bears strong illusion magic that allows its wielder to skillfully deceive opponents.",
    "You have a +2 bonus to attack and damage rolls made with this magic weapon. While wielding it, you also gain the following benefits:",
    {
      "type": "list",
      "items": [
        {
          "name": "Fool's Feint",
          "type": "item",
          "entries": [
            "As a bonus action, you can feint, choosing a creature within 5 feet of you as your target. Until the start of your next turn, you have advantage on attack rolls against the target. Once this bonus action is used, it can't be used again until the next dawn."
          ]
        },
        {
          "name": "Misdirect",
          "type": "item",
          "entries": [
            "When a creature within 60 feet of you targets you with an attack roll, you can use your reaction to require that creature to make a {@dc 15} Intelligence saving throw. On a failed save, the attack instead targets another creature of your choice that is within the attacker's reach. Once this reaction has been used, it can't be used again until the next dawn."
          ]
        }
      ],
      "style": "list-hang-notitle"
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Heavy",
        "type": "entries",
        "entries": [
          "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Graze",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier."
        ]
      }
    }
  ],
  "_variantName": "Fool's Blade",
  "_entrySubType": "martial weapon, melee weapon",
  "genericVariant": {
    "name": "Fool's Blade",
    "source": "BMT"
  },
  "weaponCategory": "martial",
  "_valueFromRarity": 4000000,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}