Figurine of Wondrous Power, Obsidian Steed

ItemDMGp. 1702014SRDvery rare
Rarity
very rare

A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.

The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.

The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.

Obsidian Steed

This polished obsidian horse can become a nightmare for up to 24 hours. The nightmare fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.

If you have a good alignment, the figurine has a 10 chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form.

Raw data
{
  "srd": true,
  "name": "Figurine of Wondrous Power, Obsidian Steed",
  "page": 170,
  "tier": "major",
  "__prop": "item",
  "rarity": "very rare",
  "source": "DMG",
  "entries": [
    "A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature.",
    "The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions.",
    "The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description.",
    {
      "name": "{@creature nightmare||Obsidian Steed}",
      "type": "entries",
      "entries": [
        "This polished obsidian horse can become a {@creature nightmare} for up to 24 hours. The {@creature nightmare} fights only to defend itself. Once it has been used, it can't be used again until 5 days have passed.",
        "If you have a good alignment, the figurine has a {@chance 10} chance each time you use it to ignore your orders, including a command to revert to figurine form. If you mount the {@creature nightmare} while it is ignoring your orders, you and the {@creature nightmare} are instantly transported to a random location on the plane of Hades, where the {@creature nightmare} reverts to figurine form."
      ]
    }
  ],
  "wondrous": true,
  "_category": "Other",
  "_entryType": "wondrous item",
  "_textTypes": [
    "wondrous item"
  ],
  "lootTables": [
    "Magic Item Table H"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "reprintedAs": [
    "Figurine of Wondrous Power, Obsidian Steed|XDMG"
  ],
  "_entrySubType": "",
  "hasFluffImages": true,
  "_valueFromRarity": 4000000,
  "_attunementCategory": "No Attunement Required"
}