Executioner's Axe

ItemXDMGp. 2592024very rare
Type
GV|XDMG
Rarity
very rare

You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.

Any Humanoid you hit with the weapon takes an extra 2d6 Slashing damage, and you gain Temporary Hit Points equal to the extra damage dealt.

Raw data
{
  "name": "Executioner's Axe",
  "page": 259,
  "type": "GV|XDMG",
  "__prop": "magicvariant",
  "rarity": "very rare",
  "source": "XDMG",
  "entries": [
    "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.",
    "Any Humanoid you hit with the weapon takes an extra {@damage 2d6} Slashing damage, and you gain {@variantrule Temporary Hit Points|XPHB} equal to the extra damage dealt."
  ],
  "inherits": {
    "page": 259,
    "rarity": "very rare",
    "source": "XDMG",
    "entries": [
      "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.",
      "Any Humanoid you hit with the weapon takes an extra {@damage 2d6} Slashing damage, and you gain {@variantrule Temporary Hit Points|XPHB} equal to the extra damage dealt."
    ],
    "lootTables": [
      "Armaments - Very Rare|XDMG"
    ],
    "namePrefix": "Executioner's ",
    "bonusWeapon": "+1"
  },
  "requires": [
    {
      "name": "Battleaxe",
      "source": "XPHB"
    },
    {
      "name": "Greataxe",
      "source": "XPHB"
    },
    {
      "name": "Halberd",
      "source": "XPHB"
    },
    {
      "name": "Handaxe",
      "source": "XPHB"
    }
  ],
  "variants": [
    {
      "base": {
        "axe": true,
        "dmg1": "1d8",
        "dmg2": "1d10",
        "name": "Battleaxe",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 1000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 4,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "property": [
          "V|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
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        "type": "M|XPHB",
        "__prop": "item",
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        "weapon": true,
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        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Topple|XPHB"
        ],
        "baseItem": "battleaxe|xphb",
        "property": [
          "V|XPHB"
        ],
        "_baseName": "Battleaxe",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 1000,
        "_entryType": "weapon ({@item Battleaxe|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Very Rare|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.",
          "Any Humanoid you hit with the weapon takes an extra {@damage 2d6} Slashing damage, and you gain {@variantrule Temporary Hit Points|XPHB} equal to the extra damage dealt.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Versatile",
              "type": "entries",
              "entries": [
                "A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Topple",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw ({@dc 8} plus the ability modifier used to make the attack roll and your {@variantrule Proficiency|XPHB|Proficiency Bonus}). On a failed save, the creature has the {@condition Prone|XPHB} condition."
              ]
            }
          }
        ],
        "_variantName": "Executioner's Axe",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Executioner's Axe",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "axe": true,
        "dmg1": "1d12",
        "name": "Greataxe",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 3000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d12",
        "name": "Executioner's Greataxe",
        "page": 259,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "XDMG",
        "weapon": true,
        "weight": 7,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "baseItem": "greataxe|xphb",
        "property": [
          "H|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Greataxe",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 3000,
        "_entryType": "weapon ({@item Greataxe|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Very Rare|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.",
          "Any Humanoid you hit with the weapon takes an extra {@damage 2d6} Slashing damage, and you gain {@variantrule Temporary Hit Points|XPHB} equal to the extra damage dealt.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Executioner's Axe",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Executioner's Axe",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "dmg1": "1d10",
        "name": "Halberd",
        "page": 215,
        "type": "M|XPHB",
        "srd52": true,
        "value": 2000,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "polearm": true,
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_entrySubType": "martial weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "martial",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "dmg1": "1d10",
        "name": "Executioner's Halberd",
        "page": 259,
        "type": "M|XPHB",
        "__prop": "item",
        "rarity": "very rare",
        "source": "XDMG",
        "weapon": true,
        "weight": 6,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Cleave|XPHB"
        ],
        "polearm": true,
        "baseItem": "halberd|xphb",
        "property": [
          "H|XPHB",
          "R|XPHB",
          "2H|XPHB"
        ],
        "_baseName": "Halberd",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 2000,
        "_entryType": "weapon ({@item Halberd|Xphb})",
        "_textTypes": [
          "martial weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Very Rare|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.",
          "Any Humanoid you hit with the weapon takes an extra {@damage 2d6} Slashing damage, and you gain {@variantrule Temporary Hit Points|XPHB} equal to the extra damage dealt.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Heavy",
              "type": "entries",
              "entries": [
                "You have {@variantrule Disadvantage|XPHB} on attack rolls with a Heavy weapon if it's a Melee weapon and your Strength score isn't at least 13 or if it's a Ranged weapon and your Dexterity score isn't at least 13."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Reach",
              "type": "entries",
              "entries": [
                "A Reach weapon adds 5 feet to your reach when you attack with it, as well as when determining your reach for {@action Opportunity Attack|XPHB|Opportunity Attacks} with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Two-Handed",
              "type": "entries",
              "entries": [
                "A Two-Handed weapon requires two hands when you attack with it."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Cleave",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn."
              ]
            }
          }
        ],
        "_variantName": "Executioner's Axe",
        "_entrySubType": "martial weapon, melee weapon",
        "genericVariant": {
          "name": "Executioner's Axe",
          "source": "XDMG"
        },
        "weaponCategory": "martial",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    },
    {
      "base": {
        "axe": true,
        "dmg1": "1d6",
        "name": "Handaxe",
        "page": 215,
        "type": "M|XPHB",
        "range": "20/60",
        "srd52": true,
        "value": 500,
        "__prop": "baseitem",
        "rarity": "none",
        "source": "XPHB",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_category": "Basic",
        "_entryType": "weapon",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "_attunement": null,
        "_isBaseItem": true,
        "_isEnhanced": true,
        "_fullEntries": [
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_entrySubType": "simple weapon, melee weapon",
        "basicRules2024": true,
        "hasFluffImages": true,
        "weaponCategory": "simple",
        "_attunementCategory": "No Attunement Required"
      },
      "specificVariant": {
        "axe": true,
        "dmg1": "1d6",
        "name": "Executioner's Handaxe",
        "page": 259,
        "type": "M|XPHB",
        "range": "20/60",
        "__prop": "item",
        "rarity": "very rare",
        "source": "XDMG",
        "weapon": true,
        "weight": 2,
        "dmgType": "S",
        "edition": "one",
        "entries": [],
        "mastery": [
          "Vex|XPHB"
        ],
        "baseItem": "handaxe|xphb",
        "property": [
          "L|XPHB",
          "T|XPHB"
        ],
        "_baseName": "Handaxe",
        "_category": "Specific Variant",
        "_baseSrd52": true,
        "_baseValue": 500,
        "_entryType": "weapon ({@item Handaxe|Xphb})",
        "_textTypes": [
          "simple weapon",
          "melee weapon"
        ],
        "lootTables": [
          "Armaments - Very Rare|XDMG"
        ],
        "_attunement": null,
        "_baseSource": "XPHB",
        "_isEnhanced": true,
        "bonusWeapon": "+1",
        "_fullEntries": [
          "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.",
          "Any Humanoid you hit with the weapon takes an extra {@damage 2d6} Slashing damage, and you gain {@variantrule Temporary Hit Points|XPHB} equal to the extra damage dealt.",
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Light",
              "type": "entries",
              "entries": [
                "When you take the {@action Attack|XPHB} action on your turn and attack with a Light weapon, you can make one extra attack as a {@variantrule Bonus Action|XPHB} later on the same turn. That extra attack must be made with a different Light weapon, and you don't add your ability modifier to the extra attack's damage unless that modifier is negative. For example, you can attack with a {@item Shortsword|XPHB} in one hand and a {@item Dagger|XPHB} in the other using the {@action Attack|XPHB} action and a {@variantrule Bonus Action|XPHB}, but you don't add your Strength or Dexterity modifier to the damage roll of the {@variantrule Bonus Action|XPHB} unless that modifier is negative."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "property"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Thrown",
              "type": "entries",
              "entries": [
                "If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon."
              ]
            }
          },
          {
            "data": {
              "item__mergedEntryTag": "mastery"
            },
            "type": "wrapper",
            "wrapped": {
              "name": "Mastery: Vex",
              "page": 214,
              "type": "entries",
              "source": "XPHB",
              "entries": [
                "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
              ]
            }
          }
        ],
        "_variantName": "Executioner's Axe",
        "_entrySubType": "simple weapon, melee weapon",
        "genericVariant": {
          "name": "Executioner's Axe",
          "source": "XDMG"
        },
        "weaponCategory": "simple",
        "_valueFromRarity": 4000000,
        "_baseFreeRules2024": true,
        "_attunementCategory": "No Attunement Required"
      }
    }
  ],
  "_category": "Generic Variant",
  "_entryType": "generic variant",
  "_textTypes": [
    "generic variant"
  ],
  "lootTables": [
    "Armaments - Very Rare|XDMG"
  ],
  "_attunement": null,
  "_isEnhanced": true,
  "bonusWeapon": "+1",
  "_fullEntries": [
    "You gain a +1 bonus to attack rolls and damage rolls made with this magic weapon.",
    "Any Humanoid you hit with the weapon takes an extra {@damage 2d6} Slashing damage, and you gain {@variantrule Temporary Hit Points|XPHB} equal to the extra damage dealt.",
    {
      "data": {
        "item__mergedEntryTag": "magicvariant"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Base items",
        "type": "entries",
        "entries": [
          "This item variant can be applied to the following base items:",
          {
            "type": "list",
            "items": [
              "{@item Battleaxe|XPHB} ({@item Executioner's Battleaxe|XDMG})",
              "{@item Greataxe|XPHB} ({@item Executioner's Greataxe|XDMG})",
              "{@item Halberd|XPHB} ({@item Executioner's Halberd|XDMG})",
              "{@item Handaxe|XPHB} ({@item Executioner's Handaxe|XDMG})"
            ]
          }
        ]
      }
    }
  ],
  "_isInherited": true,
  "_entrySubType": "",
  "_valueFromRarity": 4000000,
  "_attunementCategory": "No Attunement Required"
}
Executioner's Axe ยท Wiki