Enspelled (Level 7) Shortbow

ItemXDMGp. 2582024legendary
Type
R|XPHB
Rarity
legendary
Attunement
Required
Weight
2 lb.
Damage
1d6 P
Properties
A|XPHB, 2H|XPHB
Mastery
Vex|XPHB
Range
80/320
Raw data
{
  "bow": true,
  "dmg1": "1d6",
  "name": "Enspelled (Level 7) Shortbow",
  "page": 258,
  "type": "R|XPHB",
  "range": "80/320",
  "__prop": "item",
  "rarity": "legendary",
  "source": "XDMG",
  "weapon": true,
  "weight": 2,
  "charges": 6,
  "dmgType": "P",
  "edition": "one",
  "entries": [],
  "mastery": [
    "Vex|XPHB"
  ],
  "ammoType": "arrow|xphb",
  "baseItem": "shortbow|xphb",
  "property": [
    "A|XPHB",
    "2H|XPHB"
  ],
  "recharge": "dawn",
  "_baseName": "Shortbow",
  "_category": "Specific Variant",
  "reqAttune": true,
  "_baseSrd52": true,
  "_baseValue": 2500,
  "_entryType": "weapon ({@item Shortbow|Xphb})",
  "_textTypes": [
    "simple weapon",
    "ranged weapon"
  ],
  "_attunement": "(Requires Attunement)",
  "_baseSource": "XPHB",
  "_isEnhanced": true,
  "_fullEntries": [
    "Bound into this weapon is a level 7 spell. The spell is determined when the weapon is created and must belong to the {@filter Conjuration, Divination, Evocation, Necromancy, or Transmutation|spells|school=C;D;V;N;T|level=7} school of magic. The weapon has 6 charges and regains {@dice 1d6} expended charges daily at dawn. While holding the weapon, you can expend 1 charge to cast its spell.",
    "The spell's saving throw DC is 18, and its attack bonus is {@hit 10}.",
    {
      "data": {
        "item__mergedEntryTag": "type"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Range",
        "type": "entries",
        "entries": [
          "A Range weapon has a range in parentheses after the Ammunition or Thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second is the weapon's long range. When attacking a target beyond normal range, you have {@variantrule Disadvantage|XPHB} on the attack roll. You can't attack a target beyond the long range."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Ammunition",
        "type": "entries",
        "entries": [
          "You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon's range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "property"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Two-Handed",
        "type": "entries",
        "entries": [
          "A Two-Handed weapon requires two hands when you attack with it."
        ]
      }
    },
    {
      "data": {
        "item__mergedEntryTag": "mastery"
      },
      "type": "wrapper",
      "wrapped": {
        "name": "Mastery: Vex",
        "page": 214,
        "type": "entries",
        "source": "XPHB",
        "entries": [
          "If you hit a creature with this weapon and deal damage to the creature, you have {@variantrule Advantage|XPHB} on your next attack roll against that creature before the end of your next turn."
        ]
      }
    }
  ],
  "_variantName": "Enspelled Weapon (Level 7)",
  "_entrySubType": "simple weapon, ranged weapon",
  "genericVariant": {
    "name": "Enspelled Weapon (Level 7)",
    "source": "XDMG"
  },
  "rechargeAmount": "{@dice 1d6}",
  "weaponCategory": "simple",
  "_valueFromRarity": 20000000,
  "spellScrollLevel": 7,
  "_baseFreeRules2024": true,
  "_attunementCategory": "Requires Attunement"
}